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"Good" Necromancy
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<blockquote data-quote="Jack Simth" data-source="post: 5325622" data-attributes="member: 29252"><p>Undead aren't always inherently evil, no. For the Core one, see the <a href="http://www.d20srd.org/srd/monsters/ghost.htm" target="_blank">Ghost</a>, which has Alignment: Any (and is the only such in Core). However:</p><p></p><p>1) Animate Dead, Create Undead, and Create Greater Undead are [Evil]</p><p>2) Animate Dead, Create Undead, and Create Greater Undead produce creatures who are [Evil] (although some are intelligent, can and do change).</p><p>3) Of the core undead that can't be created by Core spells, the only one that's NOT listed as Evil is the Ghost.</p><p> </p><p>Now, if you branch out of Core, and start looking at Baelnorms, the Deathless, and similar (including Ghosts, who are Core), what do you find?</p><p></p><p>"Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. " and "As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research. " - with little in the way of exception, they're critters who volunteered to stay, or volunteered to come back. (Quotes pulled from the Ghost entry in the SRD). Baelnorns are "Eladrin who [chose] a path of Prime-bound duty beyond death" and are "defenders" who "unswervingly protect their clan and its holdings" - they're people who dedicated themselves to the defense of their clan, and elevated their oaths to ones that continued beyond death. (Note: This is from your link, Kyros Pyralis). The Deathless have related wording. </p><p></p><p>And if you determine that making undead is not inherently evil, you've got the question of explaining just why True Resurrection fails when you try to bring back the guy who's skeleton is walking around serving tea and crumpets at the Necromancer's ball....</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5325622, member: 29252"] Undead aren't always inherently evil, no. For the Core one, see the [url=http://www.d20srd.org/srd/monsters/ghost.htm]Ghost[/url], which has Alignment: Any (and is the only such in Core). However: 1) Animate Dead, Create Undead, and Create Greater Undead are [Evil] 2) Animate Dead, Create Undead, and Create Greater Undead produce creatures who are [Evil] (although some are intelligent, can and do change). 3) Of the core undead that can't be created by Core spells, the only one that's NOT listed as Evil is the Ghost. Now, if you branch out of Core, and start looking at Baelnorms, the Deathless, and similar (including Ghosts, who are Core), what do you find? "Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. " and "As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research. " - with little in the way of exception, they're critters who volunteered to stay, or volunteered to come back. (Quotes pulled from the Ghost entry in the SRD). Baelnorns are "Eladrin who [chose] a path of Prime-bound duty beyond death" and are "defenders" who "unswervingly protect their clan and its holdings" - they're people who dedicated themselves to the defense of their clan, and elevated their oaths to ones that continued beyond death. (Note: This is from your link, Kyros Pyralis). The Deathless have related wording. And if you determine that making undead is not inherently evil, you've got the question of explaining just why True Resurrection fails when you try to bring back the guy who's skeleton is walking around serving tea and crumpets at the Necromancer's ball.... [/QUOTE]
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