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<blockquote data-quote="NotZenon" data-source="post: 5721377" data-attributes="member: 85907"><p>Thanks for the thoughtful reply and i totally agree with your sentiment. I will always love reading those old dnd books and modules, and the new ones too. But part of the reason i'm looking for a new system, is i do have very rules oriented players, and to be honest they have literally memorized every single magic item and spell (and monster) in the game (maybe not in the expansions, but in the core game). </p><p></p><p>In our last game I would make my own items and monsters, and when i couldn't i would try go by descriptions rather than game mechanics... but usually after the first or second attack roll someone would be like "oh its a hook horror" or "oh its a +3 to hit cause i missed on a 13 but hit on a 14".... you know what i'm getting at here.</p><p></p><p>also to be honest i'm really bored of the d20 vs armor class or d20 vs number mechanic. I mean ultimately any system is going to be a roll vs a number eventually, but at least there will be some kind of novelty to the system! haha. </p><p></p><p>Also there is just something exciting for the whole group about diving into a new game. (although no one wants to purchase new books lol - but one of the advantages of that is it takes longer before the players start learning the "in's and out's" of the system.) </p><p></p><p>i'm not gunna lie i'm not really into the older movies (or the Cthulhu horror genre that everyone is all up ons nowdays), but one of the things i like to do when i dm is try to make the characters feel like they are characters in an epic story book or movie, rather than the "video game" feel that is so hard to avoid. I want my players to be connected to their characters but the truth is because of video games they have a "reload at the save point" mentality (even though I don't let them do this they are still programmed from the way they play video games.) as well as a "kill it and take its treasure" mentality. </p><p></p><p>you know what i mean. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Man it looks like i have alot of new games to research... i wish i had the time/money to just buy/play them all!</p></blockquote><p></p>
[QUOTE="NotZenon, post: 5721377, member: 85907"] Thanks for the thoughtful reply and i totally agree with your sentiment. I will always love reading those old dnd books and modules, and the new ones too. But part of the reason i'm looking for a new system, is i do have very rules oriented players, and to be honest they have literally memorized every single magic item and spell (and monster) in the game (maybe not in the expansions, but in the core game). In our last game I would make my own items and monsters, and when i couldn't i would try go by descriptions rather than game mechanics... but usually after the first or second attack roll someone would be like "oh its a hook horror" or "oh its a +3 to hit cause i missed on a 13 but hit on a 14".... you know what i'm getting at here. also to be honest i'm really bored of the d20 vs armor class or d20 vs number mechanic. I mean ultimately any system is going to be a roll vs a number eventually, but at least there will be some kind of novelty to the system! haha. Also there is just something exciting for the whole group about diving into a new game. (although no one wants to purchase new books lol - but one of the advantages of that is it takes longer before the players start learning the "in's and out's" of the system.) i'm not gunna lie i'm not really into the older movies (or the Cthulhu horror genre that everyone is all up ons nowdays), but one of the things i like to do when i dm is try to make the characters feel like they are characters in an epic story book or movie, rather than the "video game" feel that is so hard to avoid. I want my players to be connected to their characters but the truth is because of video games they have a "reload at the save point" mentality (even though I don't let them do this they are still programmed from the way they play video games.) as well as a "kill it and take its treasure" mentality. you know what i mean. :) Man it looks like i have alot of new games to research... i wish i had the time/money to just buy/play them all! [/QUOTE]
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