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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.
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<blockquote data-quote="B.T." data-source="post: 6162710" data-attributes="member: 84465"><p>You swing your sword at the monster, advancing steadily and grabbing at him with your free hand. He ducks under your sword, but you seize him with your free hand. Is that so unbelievable? Regardless, if you don't like that, just say you need to be punching a monster to grab him. Simple enough.</p><p></p><p></p><p></p><p>This is obviously supposed to replace maneuver feats.</p><p></p><p></p><p></p><p>You rush at your enemy, swinging wildly. He manages to shop your axe with his shield, but the force of your assault pushes him back.</p><p></p><p></p><p></p><p>Or if he had a backup weapon, or if he was dual-wielding, or if he had a shield, or if your weapon was poisoned, or if your weapon had a nasty spell trigger, or if your attack was going to force him to make a save-or-die. But let's be honest, disarming isn't a very good option in 3e anyway, since the really big critters you're fighting don't rely on physical weapons.</p><p></p><p>But look at some of the expanded options for combat maneuvers in Pathfinder: drag, dirty trick, reposition, steal. All those provide more utility to such a rule.</p></blockquote><p></p>
[QUOTE="B.T., post: 6162710, member: 84465"] You swing your sword at the monster, advancing steadily and grabbing at him with your free hand. He ducks under your sword, but you seize him with your free hand. Is that so unbelievable? Regardless, if you don't like that, just say you need to be punching a monster to grab him. Simple enough. This is obviously supposed to replace maneuver feats. You rush at your enemy, swinging wildly. He manages to shop your axe with his shield, but the force of your assault pushes him back. Or if he had a backup weapon, or if he was dual-wielding, or if he had a shield, or if your weapon was poisoned, or if your weapon had a nasty spell trigger, or if your attack was going to force him to make a save-or-die. But let's be honest, disarming isn't a very good option in 3e anyway, since the really big critters you're fighting don't rely on physical weapons. But look at some of the expanded options for combat maneuvers in Pathfinder: drag, dirty trick, reposition, steal. All those provide more utility to such a rule. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.
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