Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6162770" data-attributes="member: 6681948"><p>But he gets the same choice to avoid any of the other CM's you describe as well. If my weapon was poisoned, or had a nasty spell trigger, or attack was going to force him to make a save-or-die, why would I give him an option to avoid that result by accepting some less painful result? To me, the "defender chooses" aspect makes this system 100% useless. The attacker will not choose to use a combat maneuver unless the result of success is preferable to doing damage. The defender will not choose to let the combat maneuver work if the result of success is worse than taking damage. Thus, a combat maneuver check will either not be attempted by the attacker, or will be overridden by the defender, with the result being success only if the attacker or defender makes a sub-optimal choice, or the attacker is lucky enough to roll a critical hit.</p><p></p><p>This removed combat maneuvers as viable combat choices - if, to you, that is a desirable result, then it is a good change for you. Otherwise, not so much.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6162770, member: 6681948"] But he gets the same choice to avoid any of the other CM's you describe as well. If my weapon was poisoned, or had a nasty spell trigger, or attack was going to force him to make a save-or-die, why would I give him an option to avoid that result by accepting some less painful result? To me, the "defender chooses" aspect makes this system 100% useless. The attacker will not choose to use a combat maneuver unless the result of success is preferable to doing damage. The defender will not choose to let the combat maneuver work if the result of success is worse than taking damage. Thus, a combat maneuver check will either not be attempted by the attacker, or will be overridden by the defender, with the result being success only if the attacker or defender makes a sub-optimal choice, or the attacker is lucky enough to roll a critical hit. This removed combat maneuvers as viable combat choices - if, to you, that is a desirable result, then it is a good change for you. Otherwise, not so much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.
Top