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General Tabletop Discussion
D&D Older Editions
Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.
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<blockquote data-quote="Sunseeker" data-source="post: 6163831"><p>Sure, but larger weapons are also more durable. And it would depend on what you're hitting. Hitting a maul with a longsword would probably have a greater chance of sundering the longsword than it would the maul. Unless we had a severely shortened list of weapons, I think attempting to divine the DC of each weapon is overkill.</p><p></p><p> </p><p>Again, the system works like it works because D&D doesn't allow specific zone targeting. It's weird because it's one(or two) number attempting to represent a whole variety of numbers(like 10 or more).</p><p></p><p></p><p>I wasn't advocating as such. Merely pointing out that a single number is a poor way to represent a lot of things.</p><p></p><p></p><p>Personally I'd love to see a variant "body part" breakdown where attacking the hand has it's own DC number, and thus making a disarm attempt(which is an attack on the hand but also one that is attempting to only knock out the weapon and not do significant damage to the hand) employs that number, and not some generalized "combat skill"(CMD) or whole body defense(AC) number.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6163831"] Sure, but larger weapons are also more durable. And it would depend on what you're hitting. Hitting a maul with a longsword would probably have a greater chance of sundering the longsword than it would the maul. Unless we had a severely shortened list of weapons, I think attempting to divine the DC of each weapon is overkill. Again, the system works like it works because D&D doesn't allow specific zone targeting. It's weird because it's one(or two) number attempting to represent a whole variety of numbers(like 10 or more). I wasn't advocating as such. Merely pointing out that a single number is a poor way to represent a lot of things. Personally I'd love to see a variant "body part" breakdown where attacking the hand has it's own DC number, and thus making a disarm attempt(which is an attack on the hand but also one that is attempting to only knock out the weapon and not do significant damage to the hand) employs that number, and not some generalized "combat skill"(CMD) or whole body defense(AC) number. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.
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