Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Good Non-d20 systems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fuindordm" data-source="post: 2140151" data-attributes="member: 5435"><p>I had a great, long-running fantasy campaign using Fantasy Hero.</p><p></p><p>Advantages: </p><p></p><p>1) You can build any game effect you want within the system, and it's not even difficult to do so--it's just a matter of choosing the base effect, advantages and disadvantages then doing some arithmetic.</p><p></p><p>2) You can build any kind of character you want just as easily. The process is 100% point-buy, and taking disadvantages gets you more points to spend--but also gives the DM permission, nay, an obligation to mess with your character (e.g. Hunted by Organization was one of my favorites).</p><p></p><p>3) Characters typically earn 1-3 character points per game session--about the cost of a skill or stat increase. You could very easily, if you wish, assign 50% of earned experience yourself to skills used in the game to get the kind of use-it-or-lose-it feel that you want.</p><p></p><p>Disadvantages:</p><p></p><p>1) It requires a lot of work on the GMs part to create new monsters and NPCS--but perhaps no more than in D20 these days (both are essentially budgeting problems)</p><p></p><p>2) Just because the SYSTEM allows the characters to do anything, doesn't mean that the SETTING should allow it. The GM needs to rule over the character creation and development with an iron fist, vetoing any improvements that violate the precepts of the setting. This can be frustrating for the players at times--the wizard wants to research a Flying spell, and you don't allow it, or the warrior wants to buy up their speed to six, and you won't allow it...</p><p></p><p>3) In a simiar vein, you have to make sure that the power level of the game doesn't get out of hand. One of the reasons I went back to D&D after 4 years of HERO is that I was tired of the tightrope walk between easily ignored popocorn and overwhelming enemies. HERO is a system that works best when all the PCS and their enemies are at exactly the same power level. In D&D a troop of goblins might not threaten an 8th level party, but they will at least whittle them down a little--that kind of encounter is much more difficult in HERO.</p><p></p><p>In summary, I would highly recommend HERO more for short-term campaigns (say, less than a year) than for long-term campaigns. Not that it can't work for long term campaigns, but it takes a lot more work to make it work.</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2140151, member: 5435"] I had a great, long-running fantasy campaign using Fantasy Hero. Advantages: 1) You can build any game effect you want within the system, and it's not even difficult to do so--it's just a matter of choosing the base effect, advantages and disadvantages then doing some arithmetic. 2) You can build any kind of character you want just as easily. The process is 100% point-buy, and taking disadvantages gets you more points to spend--but also gives the DM permission, nay, an obligation to mess with your character (e.g. Hunted by Organization was one of my favorites). 3) Characters typically earn 1-3 character points per game session--about the cost of a skill or stat increase. You could very easily, if you wish, assign 50% of earned experience yourself to skills used in the game to get the kind of use-it-or-lose-it feel that you want. Disadvantages: 1) It requires a lot of work on the GMs part to create new monsters and NPCS--but perhaps no more than in D20 these days (both are essentially budgeting problems) 2) Just because the SYSTEM allows the characters to do anything, doesn't mean that the SETTING should allow it. The GM needs to rule over the character creation and development with an iron fist, vetoing any improvements that violate the precepts of the setting. This can be frustrating for the players at times--the wizard wants to research a Flying spell, and you don't allow it, or the warrior wants to buy up their speed to six, and you won't allow it... 3) In a simiar vein, you have to make sure that the power level of the game doesn't get out of hand. One of the reasons I went back to D&D after 4 years of HERO is that I was tired of the tightrope walk between easily ignored popocorn and overwhelming enemies. HERO is a system that works best when all the PCS and their enemies are at exactly the same power level. In D&D a troop of goblins might not threaten an 8th level party, but they will at least whittle them down a little--that kind of encounter is much more difficult in HERO. In summary, I would highly recommend HERO more for short-term campaigns (say, less than a year) than for long-term campaigns. Not that it can't work for long term campaigns, but it takes a lot more work to make it work. Ben [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good Non-d20 systems?
Top