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Good NPC turned Villan
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<blockquote data-quote="~Joseph~" data-source="post: 29524" data-attributes="member: 1805"><p>a few notes, I house ruled monk mulitclassing and I may have made a few errors. writing up a multi character is hard enough, but add in the +1 ECL, it get even harder, and being an apprentace doesn't help much either.</p><p></p><p></p><p>Background: Valis grew up in a monastery, raised by the monks and clerics there after the murder of his family, a small farmer and his wife, by an evil elemental while Valis was only a child. He first began to show a talent for sorcery around 9 or 10 years old and later began to explore his powers. He soon found that he had difficulty controlling his powers and turned to the meditative teachings of his monastic, surrogate family.</p><p></p><p>Behind the Scenes: Valis is unaware of his true heritage, most monks being unaware of the difference and those few who did know had not the heart to tell him. In actuality, his family was not killed by an elemental, nor were they poor farmers. He was stolen away by agents of an evil lord and smuggled to the monastery for safekeeping. Unfortunately, Valis’ true parentage heard of his location and sent a fire elemental to retrieve him. The agents were killed, but the elemental was also destroyed in the ensuing battle. Discovery of his heritage is a possible story line exploitable by the DM.</p><p></p><p>Valis </p><p>Level 2 (sorcerer/monk apprentice, +1 ECL)</p><p>Fire Genasi(native outsider) AL: LN</p><p>HD: 1d4+1 hp 5</p><p>Init: +6 (+2 Dex +4 imp init)</p><p>AC: +3 </p><p>Atk: +0melee +2ranged (unarmed +0)</p><p>SQ: Wis to AC, Darkvision, Control Flame, </p><p>SA: Unarmed Strike, spells,</p><p>SV: Fort +2 Ref +1 Will +4 (+1 vs fire spells/5lvls)</p><p>Str 11 Dex 13 Con 12 Wis 14 Int 10 Cha 14</p><p>(point buy 28 pnts)</p><p></p><p>Skills: 8 points(as sorcerer) spellcraft +4, spot +2 </p><p></p><p>Feats: improved init</p><p></p><p>Spells: 5/3 per day 4/2 known</p><p>Lvl 0: Resistance, Daze, Flare, Detect Magic</p><p>Lvl 1: True Strike, Mage Armor</p><p></p><p>Unarmed Strike: 1d6 +0 </p><p></p><p>Level 8 (4/3 sorcerer/monk, +1 ECL)</p><p>HD: 4d4+1 + 3d8+1 hp 5</p><p>Init: +6 (+2 Dex +4 imp init)</p><p>AC: +4 </p><p>Atk: +5melee +6ranged (unarmed +6)</p><p>SQ: Wis to AC, Darkvision, Control Flame, </p><p>SA: Unarmed Strike, spells, stunning fist, evasion, Deflect arrows, still mind, Fast movement</p><p>SV: Fort +5 Ref +6 Will +9 (+1 vs fire spells/5lvls, +2vs Enchantments)</p><p>Str 12(+1) Dex 14(+1) Con 12 Wis 14 Int 10 Cha 14</p><p>(point buy 28 pnts)</p><p></p><p>Skills: 14/12 sorcerer/monk spellcraft +7, spot +7(6s/4m), listen +6, speak language(Elvin), Jump +6 </p><p></p><p>Feats: improved init, spell penetration, still spell</p><p></p><p>Spells: 6/7/4 per day 6/3/1 known</p><p>Lvl 0: Resistance, Daze, Flare, Detect Magic, Prestidigitation, Disrupt undead </p><p>Lvl 1: True Strike, Mage Armor, Lesser Fire Orb(TB)</p><p>Lvl 2: Owl’s wisdom(TB)</p><p></p><p>Unarmed Strike: 1d6 +1</p><p>Speed: 40ft</p><p>Stunning Fist: 3/day DC 13</p><p></p><p>Since leaving the monastery, Valis has learned that he is different, and has met another Genasi with which he travels. He has also begun to uncover the truth about his past. As he learns more he becomes hateful toward the monks who raised him, and slowly toward the world as a whole. He is slowly slipping into the precipice of evil.</p><p></p><p>Level 16 (8/7 sorcerer/monk, +1 ECL)</p><p>HD: 8d4+8 + 7d8+7 hp 75</p><p>Init: +6 (+2 Dex +4 imp init)</p><p>AC: +6 </p><p>Atk: +10melee +11ranged (unarmed +9/+5)</p><p>SQ: Wis to AC, Darkvision, Control Flame, </p><p>SA: Unarmed Strike, spells, stunning fist, evasion, Deflect arrows, still mind, Fast movement, slow fall(30), purity of body, improved trip, wholeness of body, leap of clouds</p><p>SV: Fort +8 Ref +9 Will +14 ( +3vs fire spells/abilities, +2vs Enchantments)</p><p>Str 12(+1) Dex 14(+1) Con 12 Wis 16(+2) Int 10 Cha 14</p><p>(point buy 28 pnts)</p><p></p><p>Skills: 22/28 sorcerer/monk spellcraft +10, spot +10(6s/3m), listen +10, speak language(Elvin), Jump +10, tumble +6 (4s/4m), concentration +2 </p><p></p><p>Feats: improved init, spell penetration, still spell, silent spell, empower spell, Blind-fight</p><p></p><p>Spells: 6/7/7/5/3 per day 8/5/3/2/1 known</p><p>Lvl 0: Resistance, Daze, Flare, Detect Magic, Prestidigitation, Disrupt undead, mage hand, arcane mark, </p><p>Lvl 1: True Strike, Mage Armor, Lesser Fire Orb(TB), Magic Missals, shocking grasp</p><p>Lvl 2: Owl’s Wisdom(TB), Cat’s Grace, Web</p><p>Lvl 3: Fly, Greater Fire Orb(TB) </p><p></p><p>Unarmed Strike: 1d8 +1</p><p>Speed: 50ft</p><p>Stunning Fist: 7/day DC 16</p><p></p><p>By this point Valis has become truly become evil, his alignment shifts to LE. He has finally pieced together the peaces of his childhood. After this realization, he has returned to destroy the monastery where he grew up.</p></blockquote><p></p>
[QUOTE="~Joseph~, post: 29524, member: 1805"] a few notes, I house ruled monk mulitclassing and I may have made a few errors. writing up a multi character is hard enough, but add in the +1 ECL, it get even harder, and being an apprentace doesn't help much either. Background: Valis grew up in a monastery, raised by the monks and clerics there after the murder of his family, a small farmer and his wife, by an evil elemental while Valis was only a child. He first began to show a talent for sorcery around 9 or 10 years old and later began to explore his powers. He soon found that he had difficulty controlling his powers and turned to the meditative teachings of his monastic, surrogate family. Behind the Scenes: Valis is unaware of his true heritage, most monks being unaware of the difference and those few who did know had not the heart to tell him. In actuality, his family was not killed by an elemental, nor were they poor farmers. He was stolen away by agents of an evil lord and smuggled to the monastery for safekeeping. Unfortunately, Valis’ true parentage heard of his location and sent a fire elemental to retrieve him. The agents were killed, but the elemental was also destroyed in the ensuing battle. Discovery of his heritage is a possible story line exploitable by the DM. Valis Level 2 (sorcerer/monk apprentice, +1 ECL) Fire Genasi(native outsider) AL: LN HD: 1d4+1 hp 5 Init: +6 (+2 Dex +4 imp init) AC: +3 Atk: +0melee +2ranged (unarmed +0) SQ: Wis to AC, Darkvision, Control Flame, SA: Unarmed Strike, spells, SV: Fort +2 Ref +1 Will +4 (+1 vs fire spells/5lvls) Str 11 Dex 13 Con 12 Wis 14 Int 10 Cha 14 (point buy 28 pnts) Skills: 8 points(as sorcerer) spellcraft +4, spot +2 Feats: improved init Spells: 5/3 per day 4/2 known Lvl 0: Resistance, Daze, Flare, Detect Magic Lvl 1: True Strike, Mage Armor Unarmed Strike: 1d6 +0 Level 8 (4/3 sorcerer/monk, +1 ECL) HD: 4d4+1 + 3d8+1 hp 5 Init: +6 (+2 Dex +4 imp init) AC: +4 Atk: +5melee +6ranged (unarmed +6) SQ: Wis to AC, Darkvision, Control Flame, SA: Unarmed Strike, spells, stunning fist, evasion, Deflect arrows, still mind, Fast movement SV: Fort +5 Ref +6 Will +9 (+1 vs fire spells/5lvls, +2vs Enchantments) Str 12(+1) Dex 14(+1) Con 12 Wis 14 Int 10 Cha 14 (point buy 28 pnts) Skills: 14/12 sorcerer/monk spellcraft +7, spot +7(6s/4m), listen +6, speak language(Elvin), Jump +6 Feats: improved init, spell penetration, still spell Spells: 6/7/4 per day 6/3/1 known Lvl 0: Resistance, Daze, Flare, Detect Magic, Prestidigitation, Disrupt undead Lvl 1: True Strike, Mage Armor, Lesser Fire Orb(TB) Lvl 2: Owl’s wisdom(TB) Unarmed Strike: 1d6 +1 Speed: 40ft Stunning Fist: 3/day DC 13 Since leaving the monastery, Valis has learned that he is different, and has met another Genasi with which he travels. He has also begun to uncover the truth about his past. As he learns more he becomes hateful toward the monks who raised him, and slowly toward the world as a whole. He is slowly slipping into the precipice of evil. Level 16 (8/7 sorcerer/monk, +1 ECL) HD: 8d4+8 + 7d8+7 hp 75 Init: +6 (+2 Dex +4 imp init) AC: +6 Atk: +10melee +11ranged (unarmed +9/+5) SQ: Wis to AC, Darkvision, Control Flame, SA: Unarmed Strike, spells, stunning fist, evasion, Deflect arrows, still mind, Fast movement, slow fall(30), purity of body, improved trip, wholeness of body, leap of clouds SV: Fort +8 Ref +9 Will +14 ( +3vs fire spells/abilities, +2vs Enchantments) Str 12(+1) Dex 14(+1) Con 12 Wis 16(+2) Int 10 Cha 14 (point buy 28 pnts) Skills: 22/28 sorcerer/monk spellcraft +10, spot +10(6s/3m), listen +10, speak language(Elvin), Jump +10, tumble +6 (4s/4m), concentration +2 Feats: improved init, spell penetration, still spell, silent spell, empower spell, Blind-fight Spells: 6/7/7/5/3 per day 8/5/3/2/1 known Lvl 0: Resistance, Daze, Flare, Detect Magic, Prestidigitation, Disrupt undead, mage hand, arcane mark, Lvl 1: True Strike, Mage Armor, Lesser Fire Orb(TB), Magic Missals, shocking grasp Lvl 2: Owl’s Wisdom(TB), Cat’s Grace, Web Lvl 3: Fly, Greater Fire Orb(TB) Unarmed Strike: 1d8 +1 Speed: 50ft Stunning Fist: 7/day DC 16 By this point Valis has become truly become evil, his alignment shifts to LE. He has finally pieced together the peaces of his childhood. After this realization, he has returned to destroy the monastery where he grew up. [/QUOTE]
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