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<blockquote data-quote="DLichen" data-source="post: 4404342" data-attributes="member: 71083"><p>Sleep is the number one underperformer for me. To get the vaunted unconcious effect: You first have to hit with the spell, then the opponent has to fail their save against slow, and then they get saves to wake up.</p><p></p><p>As a daily, saving it for a solo when unconsciousness would be good is unwise since they have high saves and high defenses and slowing one guy isn't really a good use of your time when it misses. Yeah, if it hits, your party can often autowin with coup de grace, but it's a gamble. Whereas using it on a medium sized horde is a good use, but if they are minions, you're often better off blasting them. So it functions the best against small groups of monsters with hp, which is fairly specific.</p><p></p><p>Compared to flaming sphere which is good against almost everything (except fire resisting creatures obviously), lasts the whole encounter, and deals a good amount of guaranteed damage.</p></blockquote><p></p>
[QUOTE="DLichen, post: 4404342, member: 71083"] Sleep is the number one underperformer for me. To get the vaunted unconcious effect: You first have to hit with the spell, then the opponent has to fail their save against slow, and then they get saves to wake up. As a daily, saving it for a solo when unconsciousness would be good is unwise since they have high saves and high defenses and slowing one guy isn't really a good use of your time when it misses. Yeah, if it hits, your party can often autowin with coup de grace, but it's a gamble. Whereas using it on a medium sized horde is a good use, but if they are minions, you're often better off blasting them. So it functions the best against small groups of monsters with hp, which is fairly specific. Compared to flaming sphere which is good against almost everything (except fire resisting creatures obviously), lasts the whole encounter, and deals a good amount of guaranteed damage. [/QUOTE]
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