Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Good on paper, bad in play.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4405890" data-attributes="member: 2011"><p>Assuming the Wizard wins initiative over the foes, that he gets 5 foes in an area, and he knows that Sleep is best used in this encounter:</p><p></p><p>With a 60% chance to hit, it hits 3 foes out of 5 on average.</p><p></p><p>Each of these save 55% of the time, so typically, the Wizard Slows 3 and makes 1 of these 3 unconcious (1.35 unconscious guys to be precise on average). That one comes out of unconsciousness typically within 2 more rounds.</p><p></p><p>So, 2 guys are slowed for 1 round and 1 guy is slowed for 1 round and then unconscious for 2 rounds. That's 2 to 5 actions that the Wizard has stopped (note: Slowed foes can still Charge 4 squares or use ranged attacks, so Slow might not do much of anything except against the unconscious guy).</p><p></p><p>If he uses an Orb, he increases the one foe's unconsciousness by some factor, but it isn't much until level 11 and Spell Focus (typically less than half of the encounters before that level).</p><p></p><p>Compare this to surprising the foes. The PCs get 5 ranged attacks (if they have them) versus 0 from the foes.</p><p></p><p>More or less, surprise is often better than Sleep without an Orb and probably close to equal to Sleep with an Orb (except unless the Orb user catches a Leader or Solo or something).</p><p></p><p></p><p>I think Sleep is overrated. It allows the PCs to finish an encounter about a round early (effectively stopping enemy attacks for one round on average) and saves the resources accordingly. But, it gives up a daily to save one rounds worth of healing surges and dailies (i.e. the average number of these used in a round).</p><p></p><p>Against a solo, Sleep is better due to the coup de grace factor, but then again, solos tend to have good Defenses and good save boosts.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4405890, member: 2011"] Assuming the Wizard wins initiative over the foes, that he gets 5 foes in an area, and he knows that Sleep is best used in this encounter: With a 60% chance to hit, it hits 3 foes out of 5 on average. Each of these save 55% of the time, so typically, the Wizard Slows 3 and makes 1 of these 3 unconcious (1.35 unconscious guys to be precise on average). That one comes out of unconsciousness typically within 2 more rounds. So, 2 guys are slowed for 1 round and 1 guy is slowed for 1 round and then unconscious for 2 rounds. That's 2 to 5 actions that the Wizard has stopped (note: Slowed foes can still Charge 4 squares or use ranged attacks, so Slow might not do much of anything except against the unconscious guy). If he uses an Orb, he increases the one foe's unconsciousness by some factor, but it isn't much until level 11 and Spell Focus (typically less than half of the encounters before that level). Compare this to surprising the foes. The PCs get 5 ranged attacks (if they have them) versus 0 from the foes. More or less, surprise is often better than Sleep without an Orb and probably close to equal to Sleep with an Orb (except unless the Orb user catches a Leader or Solo or something). I think Sleep is overrated. It allows the PCs to finish an encounter about a round early (effectively stopping enemy attacks for one round on average) and saves the resources accordingly. But, it gives up a daily to save one rounds worth of healing surges and dailies (i.e. the average number of these used in a round). Against a solo, Sleep is better due to the coup de grace factor, but then again, solos tend to have good Defenses and good save boosts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Good on paper, bad in play.
Top