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<blockquote data-quote="KarinsDad" data-source="post: 4405920" data-attributes="member: 2011"><p>It didn't sound like it.</p><p></p><p>No Opening is fairly lame. It typically does not stop jack and is weaker than Shield (one has to declare using it before getting hit and it only works against Combat Advantage attacks and only gives the foe -2 to hit, so ~90% of the time it is totally wasted).</p><p></p><p>Boundless Endurance for a minor action is fairly decent, even if for once per day.</p><p></p><p>With a CON of 16, that's nearly the equivalent of a Healing Word every other round when bloodied at 2nd level. If not bloodied, sure it does nothing. But, the Fighter does not really need healing if he is not bloodied.</p><p></p><p>This allows the Leader to do other things as well (like do healing on other PCs, etc.).</p><p></p><p></p><p>Granted, as the PC gets higher level, the percentage of healing per bloodied round decreases. But even at 10th level with a CON of 18 (as an example), the Fighter gains 6 points per round out of 87. So, it takes 2 rounds instead of 1 round to get the same percentage healing (12 out of 87 instead of 5 out of 37).</p><p></p><p>Even so, at 2nd level, 2 rounds of it saves a Second Wind Healing Surge and 3 rounds of it saves a Healing Word Healing Surge.</p><p></p><p>It's a trade of a Daily for one or more Healing Surges plus it frees up the Leader to help other PCs.</p><p></p><p></p><p>Boundless Endurance works nice when the Cleric gives the Fighter temporary hit points with Sacred Flame.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4405920, member: 2011"] It didn't sound like it. No Opening is fairly lame. It typically does not stop jack and is weaker than Shield (one has to declare using it before getting hit and it only works against Combat Advantage attacks and only gives the foe -2 to hit, so ~90% of the time it is totally wasted). Boundless Endurance for a minor action is fairly decent, even if for once per day. With a CON of 16, that's nearly the equivalent of a Healing Word every other round when bloodied at 2nd level. If not bloodied, sure it does nothing. But, the Fighter does not really need healing if he is not bloodied. This allows the Leader to do other things as well (like do healing on other PCs, etc.). Granted, as the PC gets higher level, the percentage of healing per bloodied round decreases. But even at 10th level with a CON of 18 (as an example), the Fighter gains 6 points per round out of 87. So, it takes 2 rounds instead of 1 round to get the same percentage healing (12 out of 87 instead of 5 out of 37). Even so, at 2nd level, 2 rounds of it saves a Second Wind Healing Surge and 3 rounds of it saves a Healing Word Healing Surge. It's a trade of a Daily for one or more Healing Surges plus it frees up the Leader to help other PCs. Boundless Endurance works nice when the Cleric gives the Fighter temporary hit points with Sacred Flame. [/QUOTE]
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