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*Pathfinder & Starfinder
Good party hooks to start rise of runelords
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<blockquote data-quote="FoxWander" data-source="post: 5557257" data-attributes="member: 1356"><p>When I ran it I had everyone be from Sandpoint, since it starts at 1st level. The town is designed well enough that there is a starting "hook" for almost any character type. </p><p></p><p>Our bard had connections to the Sandpoint theater, the thief knew a lot about the shady side of the prominent families- as well as several run-ins with the town guard, our cleric worked in the temple that is the scene of the first encounter. There's even a monastery where our half-orc monk was staying! It's really easy to give everyone a solid connection to the town and the people in it so they naturally feel like fighting the goblins and investigating what's going on. </p><p></p><p>Also- you don't have to know Golarion all that well. Since this AP was the introduction to that setting the books do a good job of expanding the world as you go.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 5557257, member: 1356"] When I ran it I had everyone be from Sandpoint, since it starts at 1st level. The town is designed well enough that there is a starting "hook" for almost any character type. Our bard had connections to the Sandpoint theater, the thief knew a lot about the shady side of the prominent families- as well as several run-ins with the town guard, our cleric worked in the temple that is the scene of the first encounter. There's even a monastery where our half-orc monk was staying! It's really easy to give everyone a solid connection to the town and the people in it so they naturally feel like fighting the goblins and investigating what's going on. Also- you don't have to know Golarion all that well. Since this AP was the introduction to that setting the books do a good job of expanding the world as you go. [/QUOTE]
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Good party hooks to start rise of runelords
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