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Good party needs to "extract" information
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<blockquote data-quote="MerakSpielman" data-source="post: 1254544" data-attributes="member: 7464"><p>You can check out PirateCat's story hour for some 17+ level PCs who do divinations, get good info, but never seem to get that far ahead with it... Maybe PCs plot is to convoluted, but the divination answers just seem to complicate matters instead of making them simpler. </p><p> </p><p>The cleric in my last campaign discovered the versatility of <em>Commune</em>. He was trying to locate the bodies of some people who had been murdered. Basically he took a map of the area, drew a line across it and asked "are the bodies I seek on this section of the map?" He'd pick the section that the bodies were in, draw a line dividing it in half, and point to one of the new sections and ask the same question. Do you have any idea how quickly you can narrow a search using this method? It would have been possible to screw it up, but I had already decided where the bodies were and didn't want to alter history to make them unfindable. They were, incedentally, manacled to stone blocks at the bottom of the city harbor. He found them in less than a day.</p><p> </p><p>Of course, all the really good divinations cost xp, so the cleric made a sacrifice to accomplish his detective work.</p><p> </p><p>I feel divinations are part and parcel of the game. Though I don't agree that a dead body will necessarily be forthcoming, I do expect my players to use all their capabilities to accomplish their goals. I hate resorting to "some dark power is blocking divinations on this subject." That's lame and annoying.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1254544, member: 7464"] You can check out PirateCat's story hour for some 17+ level PCs who do divinations, get good info, but never seem to get that far ahead with it... Maybe PCs plot is to convoluted, but the divination answers just seem to complicate matters instead of making them simpler. The cleric in my last campaign discovered the versatility of [i]Commune[/i]. He was trying to locate the bodies of some people who had been murdered. Basically he took a map of the area, drew a line across it and asked "are the bodies I seek on this section of the map?" He'd pick the section that the bodies were in, draw a line dividing it in half, and point to one of the new sections and ask the same question. Do you have any idea how quickly you can narrow a search using this method? It would have been possible to screw it up, but I had already decided where the bodies were and didn't want to alter history to make them unfindable. They were, incedentally, manacled to stone blocks at the bottom of the city harbor. He found them in less than a day. Of course, all the really good divinations cost xp, so the cleric made a sacrifice to accomplish his detective work. I feel divinations are part and parcel of the game. Though I don't agree that a dead body will necessarily be forthcoming, I do expect my players to use all their capabilities to accomplish their goals. I hate resorting to "some dark power is blocking divinations on this subject." That's lame and annoying. [/QUOTE]
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