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<blockquote data-quote="jmucchiello" data-source="post: 1254642" data-attributes="member: 813"><p>And I see it as quibbling. IMO, when a cleric uses a Divination, the deity or his agent knows exactly what the cleric means by what he says. Thus, the deity or agent will ensure answers framed in the context the cleric desires. Wizards are on their own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My other problem with word games is the suspension of disbelief problem. What are the odds that the question framed in English has the identical misinterpretation in Chodathan? What if your world has a complex Dwarvish language with no two words having the same meaning and no homonyms whatsoever; thus it is completely ambiguity free?</p><p></p><p>As for the Lawful contradicting Good issue (someone reads Sepulchrave's story hour): One act of choosing Law over Good does not cause an alignment shift. All this means is the cleric who use this tactic should balance their Lawful acts with Good acts to remain LG. The argument here makes as much sense as punishing a CE character for choosing not to kill a random passerby since that would be both Chaotic and Evil.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1254642, member: 813"] And I see it as quibbling. IMO, when a cleric uses a Divination, the deity or his agent knows exactly what the cleric means by what he says. Thus, the deity or agent will ensure answers framed in the context the cleric desires. Wizards are on their own. :) My other problem with word games is the suspension of disbelief problem. What are the odds that the question framed in English has the identical misinterpretation in Chodathan? What if your world has a complex Dwarvish language with no two words having the same meaning and no homonyms whatsoever; thus it is completely ambiguity free? As for the Lawful contradicting Good issue (someone reads Sepulchrave's story hour): One act of choosing Law over Good does not cause an alignment shift. All this means is the cleric who use this tactic should balance their Lawful acts with Good acts to remain LG. The argument here makes as much sense as punishing a CE character for choosing not to kill a random passerby since that would be both Chaotic and Evil. [/QUOTE]
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