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Good PCs Attacking a Neutral Temple
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<blockquote data-quote="Retreater" data-source="post: 3476560" data-attributes="member: 42040"><p>I started DMing a published adventure last session, and I'm trying to remain as vague as possible about the details of the adventure so as to not post spoilers. The session, set up mostly as an investigation, took a very chaotic and violent turn, which concerns me because all of the characters are good-aligned (and some of them are lawful good). </p><p></p><p>The basic set up is that a temple devoted to the worship of a neutral god of magic has opened in the town. A traveling priest who worships the same god (but is not a member of the temple) contacts the party because he has a vague feeling of something not being right there and even claims that he was attacked by the temple guards upon his visit.</p><p></p><p>So the party went to investigate. They found that the priests were generally very helpful and answered all of their questions. The paladin tried to detect evil, but found none. So far as the party could tell, everything was on the up-and-up. Even throughout the town, with the guards and all documentation of the temple, everything was clear. </p><p></p><p>The sorcerer and cleric decided to take part in a retreat offered by the temple to aid in their understanding of magic. At the end of the retreat, the sorcerer showed enough magical aptitude to continue magical training in sequestered study in the temple, but the cleric was shown the door (because he didn't fully trust the clerics of the temple). </p><p></p><p>What happened next was completely unexpected. The party's cleric (lawful good) came back with the party's rogue, second cleric (lawful good), and barbarian, and demanded access to the monastery. The party's paladin and fighter (lawful good) decided to summon the town watch, telling them that their comrades are planning on attacking the temple. So the cleric leads the band into the temple's courtyard, full of witnesses, and demanded the sorcerer leave his training to rejoin them. The head priest of the neutral temple said that he would speak to the sorcerer and ask if he wished to do that. The party's cleric said that wasn't good enough and demanded to enter the inner temple. He was told to leave the property or be arrested. He began trying to bash down the front door with his hammer. </p><p></p><p>He was intercepted by guards who started attacking. To cut the long story short, the party hacked down 4 neutrally aligned security guards and a neutral cleric in front of a courtyard full of commoners. The party's cleric also used magic to destroy the wall of the Inner Temple so the party could charge inside, ready to kill even more security guards and priests. </p><p></p><p>During this time, the paladin and fighter are retrieving the town guard, who obviously want to protect the priests and the commoners of the town (the party has only been in town for a day, so they don't know anyone). </p><p></p><p>Early next session the town guard will arrive with the paladin and fighter and they will see what was done to the neutral temple. There are more than enough eyewitnesses to describe what happened. </p><p></p><p>What should happen to this party of "heroes" that launched a more-or-less unprovoked, deadly assault against seemingly innocent people? </p><p></p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 3476560, member: 42040"] I started DMing a published adventure last session, and I'm trying to remain as vague as possible about the details of the adventure so as to not post spoilers. The session, set up mostly as an investigation, took a very chaotic and violent turn, which concerns me because all of the characters are good-aligned (and some of them are lawful good). The basic set up is that a temple devoted to the worship of a neutral god of magic has opened in the town. A traveling priest who worships the same god (but is not a member of the temple) contacts the party because he has a vague feeling of something not being right there and even claims that he was attacked by the temple guards upon his visit. So the party went to investigate. They found that the priests were generally very helpful and answered all of their questions. The paladin tried to detect evil, but found none. So far as the party could tell, everything was on the up-and-up. Even throughout the town, with the guards and all documentation of the temple, everything was clear. The sorcerer and cleric decided to take part in a retreat offered by the temple to aid in their understanding of magic. At the end of the retreat, the sorcerer showed enough magical aptitude to continue magical training in sequestered study in the temple, but the cleric was shown the door (because he didn't fully trust the clerics of the temple). What happened next was completely unexpected. The party's cleric (lawful good) came back with the party's rogue, second cleric (lawful good), and barbarian, and demanded access to the monastery. The party's paladin and fighter (lawful good) decided to summon the town watch, telling them that their comrades are planning on attacking the temple. So the cleric leads the band into the temple's courtyard, full of witnesses, and demanded the sorcerer leave his training to rejoin them. The head priest of the neutral temple said that he would speak to the sorcerer and ask if he wished to do that. The party's cleric said that wasn't good enough and demanded to enter the inner temple. He was told to leave the property or be arrested. He began trying to bash down the front door with his hammer. He was intercepted by guards who started attacking. To cut the long story short, the party hacked down 4 neutrally aligned security guards and a neutral cleric in front of a courtyard full of commoners. The party's cleric also used magic to destroy the wall of the Inner Temple so the party could charge inside, ready to kill even more security guards and priests. During this time, the paladin and fighter are retrieving the town guard, who obviously want to protect the priests and the commoners of the town (the party has only been in town for a day, so they don't know anyone). Early next session the town guard will arrive with the paladin and fighter and they will see what was done to the neutral temple. There are more than enough eyewitnesses to describe what happened. What should happen to this party of "heroes" that launched a more-or-less unprovoked, deadly assault against seemingly innocent people? Retreater [/QUOTE]
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