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Good PCs Attacking a Neutral Temple
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<blockquote data-quote="LostSoul" data-source="post: 3476809" data-attributes="member: 386"><p>Sounds cool.</p><p></p><p>I would do a few things:</p><p></p><p>1) I'd make some notes about the PCs now being enemies of the neutral temple. Have them send out some bounty hunters to bring the PCs to "justice". (The quotes mean it's only the NPC's idea of justice.) That could be a cool encounter, just don't overdo it, using bounty hunters over and over again (unless the players like it).</p><p></p><p>2) I'd have the offending PC clerics churches call them up. "We got a nasty letter from the church of [neutral god], and they're threatening political action if we don't do something to you. You must stand trial." The stakes would be something like having them turned over to the other church or getting kicked out of their own church if they can't successfully defend themselves.</p><p></p><p>I would make sure that the players know they can do whatever they want - go to the trial, plead innocent, guilty, not go to the trial, give up their faith, or whatever - and they won't be penalized for it. (i.e. They won't lose access to spells, unless they want to. I'd make that a player choice.) They might have to find a new god to worship, and that would be cool to play out.</p><p></p><p>3) I'd try to avoid dividing the party unless the players wanted to explore that sort of thing. I'd make sure to talk it over with the players before the game.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3476809, member: 386"] Sounds cool. I would do a few things: 1) I'd make some notes about the PCs now being enemies of the neutral temple. Have them send out some bounty hunters to bring the PCs to "justice". (The quotes mean it's only the NPC's idea of justice.) That could be a cool encounter, just don't overdo it, using bounty hunters over and over again (unless the players like it). 2) I'd have the offending PC clerics churches call them up. "We got a nasty letter from the church of [neutral god], and they're threatening political action if we don't do something to you. You must stand trial." The stakes would be something like having them turned over to the other church or getting kicked out of their own church if they can't successfully defend themselves. I would make sure that the players know they can do whatever they want - go to the trial, plead innocent, guilty, not go to the trial, give up their faith, or whatever - and they won't be penalized for it. (i.e. They won't lose access to spells, unless they want to. I'd make that a player choice.) They might have to find a new god to worship, and that would be cool to play out. 3) I'd try to avoid dividing the party unless the players wanted to explore that sort of thing. I'd make sure to talk it over with the players before the game. [/QUOTE]
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