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Good PHB Feats for Clerics
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<blockquote data-quote="Mistwell" data-source="post: 3588714" data-attributes="member: 2525"><p>Law domain is pretty weak, so assume most domain spells will come from the second domain. In fact, I think fo the Law domain, only 2. Calm Emotions, 6. Hold Monster, and 9. Summon Monster IX will even be considered for choices, since all the rest depend on chaotic cratures, and you never know when something is chaotic. And even the domain power is weak, as +1 level to law spells again means you are casting spells that depend on opponents being chaotic. Fortunately both Protection and War have a good mix of spells, so it won't be a big deal.</p><p></p><p>I do think your protector cleric should have the Reach Spell feat (whcih is in the SRD).</p><p></p><p>REACH SPELL [METAMAGIC]</p><p>Benefit: You may cast a spell that normally has a range of touch at any distance up to 30 feet. The spell effectively becomes a ray, so you must succeed at a ranged touch attack to bestow the spell upon the recipient. A reach spell uses up a spell slot two levels higher than the spell’s actual level.</p><p></p><p>That lets them cast healing spells at range. I would probably also make that cleric the ranged attacker in general, giving them point blank shot and precise shot. That way, their healing spells will hit even if the ally is in melee, and their offensive spells like Searing Light will hit, and they will be not too shabby with a ranged weapon. The next question is WHICH ranged weapon - do they burn a feat to get proficiency with a composite longbow, or do they stick with a crossbow or javelins and the problems that come with each? That determination will influence your other feats (as you will probably want another ranged feat that gets you another attack).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3588714, member: 2525"] Law domain is pretty weak, so assume most domain spells will come from the second domain. In fact, I think fo the Law domain, only 2. Calm Emotions, 6. Hold Monster, and 9. Summon Monster IX will even be considered for choices, since all the rest depend on chaotic cratures, and you never know when something is chaotic. And even the domain power is weak, as +1 level to law spells again means you are casting spells that depend on opponents being chaotic. Fortunately both Protection and War have a good mix of spells, so it won't be a big deal. I do think your protector cleric should have the Reach Spell feat (whcih is in the SRD). REACH SPELL [METAMAGIC] Benefit: You may cast a spell that normally has a range of touch at any distance up to 30 feet. The spell effectively becomes a ray, so you must succeed at a ranged touch attack to bestow the spell upon the recipient. A reach spell uses up a spell slot two levels higher than the spell’s actual level. That lets them cast healing spells at range. I would probably also make that cleric the ranged attacker in general, giving them point blank shot and precise shot. That way, their healing spells will hit even if the ally is in melee, and their offensive spells like Searing Light will hit, and they will be not too shabby with a ranged weapon. The next question is WHICH ranged weapon - do they burn a feat to get proficiency with a composite longbow, or do they stick with a crossbow or javelins and the problems that come with each? That determination will influence your other feats (as you will probably want another ranged feat that gets you another attack). [/QUOTE]
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