Good Quickstart Rules


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For me, the gold standard is the Shadowdark Quickstart, which gives a tremendous amount away for free -- more than TSR included in their Basic D&D sets back in the day, and one could run Shadowdark for years without paying for more.

Not only does it give a very full and complete taste of what the full product has to offer, it's a hell of a flex: "If you're amazed at all the stuff you're getting for free, just imagine what's in the full book." (More monsters, spells, treasures and a zillion more random tables is what's in the full book.)

It takes a tremendous amount of confidence (if that's the right word) to do something like this, but I know the quickstart sold me and many other backers of the full product.
Quickstarts that don't let me actually play the game aren't really quickstarts, in my opinion. I would like to be able to create characters (not just use pregens), play a premade adventure, have the tools to make at least one more simple adventure, and maybe do the equivalent of leveling up, so that everyone at the table can have a sense of what the full game entails. It doesn't have to be as expansive as what Shadowdark offers -- that would be a big ask -- but hitting these bases is key, IMO.
 

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