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General Tabletop Discussion
*TTRPGs General
Good rewards and penalties for winning or losing a skill challenge
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<blockquote data-quote="Raven Crowking" data-source="post: 5130963" data-attributes="member: 18280"><p>I think this nails it. The environment must react. To every roll; every success; every failure. Challenges must be devised so that not only do rolls determine success or failure, but they change the environment so as to (1) impact future rolls, and (2) impact what future rolls represent (i.e., not every skill is usable all the time; circumstances dictate what works based on description).</p><p></p><p>"I roll, and then I narrate what the roll means" leads to meaningless results, because the terms of the roll cannot be based upon the narration.</p><p></p><p>"I narrate what I am attempting, and then I roll" leads to meaningful results so long as the terms of the roll are based upon the difficulty of what is being attempted.</p><p></p><p>This rewards players for actually thinking about the environment, what is happening, and how they should react. Good ideas lead to better odds of success. Just like good ideas (tactics) lead to better odds of success in combat.</p><p></p><p>IMHO, IME, YMMV, and all that jazz.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5130963, member: 18280"] I think this nails it. The environment must react. To every roll; every success; every failure. Challenges must be devised so that not only do rolls determine success or failure, but they change the environment so as to (1) impact future rolls, and (2) impact what future rolls represent (i.e., not every skill is usable all the time; circumstances dictate what works based on description). "I roll, and then I narrate what the roll means" leads to meaningless results, because the terms of the roll cannot be based upon the narration. "I narrate what I am attempting, and then I roll" leads to meaningful results so long as the terms of the roll are based upon the difficulty of what is being attempted. This rewards players for actually thinking about the environment, what is happening, and how they should react. Good ideas lead to better odds of success. Just like good ideas (tactics) lead to better odds of success in combat. IMHO, IME, YMMV, and all that jazz. RC [/QUOTE]
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