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*Dungeons & Dragons
Good Rogue Prestige Classes?
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<blockquote data-quote="Darkness8Me" data-source="post: 71798" data-attributes="member: 667"><p>Since I started about a month ago the game has been mostly a dungeon crawl. The somewhat odd party makeup is:</p><p></p><p>Human Cleric 5 (of Heironeous)</p><p>Human Ranger 5</p><p>Elven Ranger 3 / Druid 2</p><p>Gnome Rogue 2 / Cleric 3 (of Garl Glittergold, might be 1/4)</p><p>Halfling Sorcerer 5</p><p></p><p>My character is role-played as an over-exaggerating, somewhat reckless, and not quite brave swashbuckler-type. When no one is looking he your typical sneaky bastard, but he does not steal. He's not exactly a good guy, but he does have his own code of "honor". In combat he uses stealth, surprise, and acrobatics since he’s fairly useless unless he can sneak attack.</p><p></p><p>Human Rogue 4 (with enough exp. for 5th)</p><p>Abilities: Str 10, Con 11 (12 @ 4th), Dex 15, Int 18, Wis 13, Cha 14.</p><p>Feats: Combat Reflexes, Dodge, Weapon Finesse (rapier).</p><p>Skills with 7 (max) ranks: Disable Device, Listen, Open Lock, Search, Spot.</p><p>Skills with 6 ranks: Hide, Move Silently, Tumble</p><p>Skills with 5 ranks: Bluff, Sense Motive.</p><p>Skills with 2 ranks: Balance, Climb, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Innuendo, Jump, Knowledge (nobility), Perform (dance, sing), Pick pocket, Use Magic Device.</p><p></p><p>Right now I’m playing catch-up since I spread out my initial skills so much, next level he’ll look something like this:</p><p>Skills with 8 (max) ranks: Disable Device, Hide, Listen, Move Silently, Open Lock, Search, Spot, Tumble.</p><p>Skills with 7 ranks: Bluff</p><p>Skills with 5 ranks: Sense Motive</p><p>Skills with 2 ranks: Same as above.</p><p></p><p></p><p></p><p>My opinion only, but this is what I see when I look at those classes:</p><p></p><p><strong>Dungeon Delver</strong> – A fairly nice PrC that definitely has unique abilities. However, while the skill / feat requirements aren’t too rough (though I hate taking Alertness), the “special” requirement(s) might be hard to do in game.</p><p><strong>Outlaw of the Crimson Road</strong> – Just don’t like it, though it’s more a personal opinion rather than anything rule-based. I’m just not a big fan of leadership based classes. Also, what’s up with their crappy version of sneak attack? </p><p><strong>Royal Explorer</strong> – I consider this class to be severely underpowered when compared to the rogue. The reduction to 6 skill points basically cancels the benefit of the “Explorer check” (though you would be better a certain skills than otherwise possible). I really don’t think the rest of the class makes up for 5d6 sneak attack and 3 chosen rogue special abilities.</p><p><strong>Spymaster</strong> – To me, this looks more like an NPC class. If I was playing a heavy RP campaign, there’s a slim chance I’d take it. I’m also really annoyed with the “Required ranks” ability and the fact all of the required skills (Craft, Knowledge, and Profession) are cross-class skills. A plain old rogue gets two of the three, and he’s not required to take them.</p><p><strong>Thief Acrobat</strong> – Some of the abilities look like fun, and cartwheel charge looks pretty powerful. However, I’m not sure that it’s an even trade (less skill points, skill selection, and sneak attack damage; predetermined special abilities). BTW, why doesn’t their “Move anywhere” ability just allow them to take 10 anytime like Skill mastery? Why the “except when engaged in melee combat” limitation?</p><p></p><p></p><p></p><p>Thanks for the tip, I did completely missed this one and it's pretty snazzy. Not sure if it fits my character though (being a guild thief).</p><p></p><p></p><p></p><p>I'm actually NW suburbs (Hanover Park, near Schaumburg). Easier to just say Chicago.</p></blockquote><p></p>
[QUOTE="Darkness8Me, post: 71798, member: 667"] Since I started about a month ago the game has been mostly a dungeon crawl. The somewhat odd party makeup is: Human Cleric 5 (of Heironeous) Human Ranger 5 Elven Ranger 3 / Druid 2 Gnome Rogue 2 / Cleric 3 (of Garl Glittergold, might be 1/4) Halfling Sorcerer 5 My character is role-played as an over-exaggerating, somewhat reckless, and not quite brave swashbuckler-type. When no one is looking he your typical sneaky bastard, but he does not steal. He's not exactly a good guy, but he does have his own code of "honor". In combat he uses stealth, surprise, and acrobatics since he’s fairly useless unless he can sneak attack. Human Rogue 4 (with enough exp. for 5th) Abilities: Str 10, Con 11 (12 @ 4th), Dex 15, Int 18, Wis 13, Cha 14. Feats: Combat Reflexes, Dodge, Weapon Finesse (rapier). Skills with 7 (max) ranks: Disable Device, Listen, Open Lock, Search, Spot. Skills with 6 ranks: Hide, Move Silently, Tumble Skills with 5 ranks: Bluff, Sense Motive. Skills with 2 ranks: Balance, Climb, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Innuendo, Jump, Knowledge (nobility), Perform (dance, sing), Pick pocket, Use Magic Device. Right now I’m playing catch-up since I spread out my initial skills so much, next level he’ll look something like this: Skills with 8 (max) ranks: Disable Device, Hide, Listen, Move Silently, Open Lock, Search, Spot, Tumble. Skills with 7 ranks: Bluff Skills with 5 ranks: Sense Motive Skills with 2 ranks: Same as above. My opinion only, but this is what I see when I look at those classes: [B]Dungeon Delver[/B] – A fairly nice PrC that definitely has unique abilities. However, while the skill / feat requirements aren’t too rough (though I hate taking Alertness), the “special” requirement(s) might be hard to do in game. [B]Outlaw of the Crimson Road[/B] – Just don’t like it, though it’s more a personal opinion rather than anything rule-based. I’m just not a big fan of leadership based classes. Also, what’s up with their crappy version of sneak attack? [B]Royal Explorer[/B] – I consider this class to be severely underpowered when compared to the rogue. The reduction to 6 skill points basically cancels the benefit of the “Explorer check” (though you would be better a certain skills than otherwise possible). I really don’t think the rest of the class makes up for 5d6 sneak attack and 3 chosen rogue special abilities. [B]Spymaster[/B] – To me, this looks more like an NPC class. If I was playing a heavy RP campaign, there’s a slim chance I’d take it. I’m also really annoyed with the “Required ranks” ability and the fact all of the required skills (Craft, Knowledge, and Profession) are cross-class skills. A plain old rogue gets two of the three, and he’s not required to take them. [B]Thief Acrobat[/B] – Some of the abilities look like fun, and cartwheel charge looks pretty powerful. However, I’m not sure that it’s an even trade (less skill points, skill selection, and sneak attack damage; predetermined special abilities). BTW, why doesn’t their “Move anywhere” ability just allow them to take 10 anytime like Skill mastery? Why the “except when engaged in melee combat” limitation? Thanks for the tip, I did completely missed this one and it's pretty snazzy. Not sure if it fits my character though (being a guild thief). I'm actually NW suburbs (Hanover Park, near Schaumburg). Easier to just say Chicago. [/QUOTE]
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