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<blockquote data-quote="Wombat" data-source="post: 3371061" data-attributes="member: 8447"><p>Well, the defintions of "gaming fiction" seem a bit broad here. I assume that we are talking about fantasy books that influence our gaming style, rather than game-inspired novels? </p><p></p><p>Yeah, I love me some Lankhmar -- it is cheesy, but fun. Fafhrd & the Grey Mouser are fun little characters -- I can utterly turn my brain off and have a ball. Then again, some Dumas is also excellent in that line, albeit not fantasy -- long live the musketeers! (And one of these days I <em>have</em> to read Brust!)</p><p></p><p>Tolkein is very good for core elements. I would never want to copy that world, per se, but there is a deceptively powerful way of <em>telling</em> the story that I love to use -- start with something simple, homelike, and nonfantastical and slowly build up from there. </p><p></p><p>I also have a deep love for Arthurian literature, both in its original form (Geoffrey of Monmouth, Chretien de Troyes, and the Mabinogian) and its more recent incarnations (Bernard Cornwell, Mary Stewart, and T.H. White). The core tale of struggling to make something perfect in an imperfect world is a touchstone for most of my fantasy games.</p><p></p><p>Guy Gavriel Kay, especially in <em>Tigana</em> and <em>The Lions of al-Rassan</em>, fits my bill as to a type of gaming that I really love -- semi-historical. The fantastic elements are kept minimal, only to enhance the story. The characters are what is important, that and a big overarching goal that is psychologically important to all of the characters in the group. That makes for great game-fodder!</p><p></p><p>Ursula LeGuin's <em>Earthsea</em> books have also informed a lot of my gaming over the years, especially as she has expanded the series. </p><p></p><p>For my more "out there" moments, I love to pull on imagery from Gene Wolfes' <em>Book of the New Sun</em> and Storm Constantine's <em>Wraeththu</em> books, with a nod to a lot of material by Tanith Lee. Heck, I even based a character once on Milorad Pavic's <em>A Dictionary of the Khazars</em> -- you want "out there" imagery!</p></blockquote><p></p>
[QUOTE="Wombat, post: 3371061, member: 8447"] Well, the defintions of "gaming fiction" seem a bit broad here. I assume that we are talking about fantasy books that influence our gaming style, rather than game-inspired novels? Yeah, I love me some Lankhmar -- it is cheesy, but fun. Fafhrd & the Grey Mouser are fun little characters -- I can utterly turn my brain off and have a ball. Then again, some Dumas is also excellent in that line, albeit not fantasy -- long live the musketeers! (And one of these days I [I]have[/I] to read Brust!) Tolkein is very good for core elements. I would never want to copy that world, per se, but there is a deceptively powerful way of [I]telling[/I] the story that I love to use -- start with something simple, homelike, and nonfantastical and slowly build up from there. I also have a deep love for Arthurian literature, both in its original form (Geoffrey of Monmouth, Chretien de Troyes, and the Mabinogian) and its more recent incarnations (Bernard Cornwell, Mary Stewart, and T.H. White). The core tale of struggling to make something perfect in an imperfect world is a touchstone for most of my fantasy games. Guy Gavriel Kay, especially in [I]Tigana[/I] and [I]The Lions of al-Rassan[/I], fits my bill as to a type of gaming that I really love -- semi-historical. The fantastic elements are kept minimal, only to enhance the story. The characters are what is important, that and a big overarching goal that is psychologically important to all of the characters in the group. That makes for great game-fodder! Ursula LeGuin's [I]Earthsea[/I] books have also informed a lot of my gaming over the years, especially as she has expanded the series. For my more "out there" moments, I love to pull on imagery from Gene Wolfes' [I]Book of the New Sun[/I] and Storm Constantine's [I]Wraeththu[/I] books, with a nod to a lot of material by Tanith Lee. Heck, I even based a character once on Milorad Pavic's [I]A Dictionary of the Khazars[/I] -- you want "out there" imagery! [/QUOTE]
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