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<blockquote data-quote="aramis erak" data-source="post: 9503393" data-attributes="member: 6779310"><p>Reichstar. It's set in 2300 in an alt-hist where the Nazis and Japanese won WW II... and Earth's a duopoly, under the Iron Cross or the Star of Amaterasu... and they've expanded into space with FTL drives...</p><p>System's a pretty solid one. GURPS players will find it, apart from the attribute ranges, familiar feeling.</p><p>It assumes players are going to be fighting the Nazis.</p><p></p><p>On a sillier note, there's a warhammer 40K inspired game, <em><u>Warpstar</u></em>... it's a sibling of <em><u>Warlock</u></em>. Both are inspired heavily by WFRP, but use a 1d20 roll high mechanic instead, and advancement is within careers. There are 2 attributes and 32 skills; advancement in skills is limited by the careers one's taken. "Career skills" are extra, being derived from the skills the career endorses for advancement. It's rules-light.</p><p></p><p>And on a dark note, there's <em><u>Grey Ranks</u></em>. It's a storygame using playing cards, and it is set in the Polish-Jewish ghettos in WW II... with PCs being part of the resistance. The endings of characters are, based upon the rules, often grim. But at least one can kill Nazis.</p><p></p><p>The 1984 edition is NOT a supplement, it's a standalone game. Hero Fans of 4th or later will find it does a bunch slightly differently... it's Psi rules are rather different from how they'd be bought under HSR 4+. Some of the Weird Talents are HSR4+ perks, others are powers...</p><p>Still, it's close enough that the play will be familiar to any Hero fan. And the PDFs are available legit.</p><p></p><p>Which leads me to ...</p><p><em><u>Mercenaries, Spies, and Private Eyes</u></em>. The PDF of Deluxe should still be available via DriveThru. This is a Tunnels and Trolls derivative with a skill system added. Every skill can be raised by use, and character advancement of attributes is slowed compared to T&T, but the mechanics are close enough to T&T that it's easy to cross-borrow. No telling if it's going to get a reprint of Deluxe. It's direcly parallel to Justice Inc in setting. </p><p></p><p>The module, <em><u>Trail of the Gold Spike</u></em>, for Justice Inc, includes conversions for MSPE, CoC, and Daredevils, hence the mental linkage.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9503393, member: 6779310"] Reichstar. It's set in 2300 in an alt-hist where the Nazis and Japanese won WW II... and Earth's a duopoly, under the Iron Cross or the Star of Amaterasu... and they've expanded into space with FTL drives... System's a pretty solid one. GURPS players will find it, apart from the attribute ranges, familiar feeling. It assumes players are going to be fighting the Nazis. On a sillier note, there's a warhammer 40K inspired game, [I][U]Warpstar[/U][/I]... it's a sibling of [I][U]Warlock[/U][/I]. Both are inspired heavily by WFRP, but use a 1d20 roll high mechanic instead, and advancement is within careers. There are 2 attributes and 32 skills; advancement in skills is limited by the careers one's taken. "Career skills" are extra, being derived from the skills the career endorses for advancement. It's rules-light. And on a dark note, there's [I][U]Grey Ranks[/U][/I]. It's a storygame using playing cards, and it is set in the Polish-Jewish ghettos in WW II... with PCs being part of the resistance. The endings of characters are, based upon the rules, often grim. But at least one can kill Nazis. The 1984 edition is NOT a supplement, it's a standalone game. Hero Fans of 4th or later will find it does a bunch slightly differently... it's Psi rules are rather different from how they'd be bought under HSR 4+. Some of the Weird Talents are HSR4+ perks, others are powers... Still, it's close enough that the play will be familiar to any Hero fan. And the PDFs are available legit. Which leads me to ... [I][U]Mercenaries, Spies, and Private Eyes[/U][/I]. The PDF of Deluxe should still be available via DriveThru. This is a Tunnels and Trolls derivative with a skill system added. Every skill can be raised by use, and character advancement of attributes is slowed compared to T&T, but the mechanics are close enough to T&T that it's easy to cross-borrow. No telling if it's going to get a reprint of Deluxe. It's direcly parallel to Justice Inc in setting. The module, [I][U]Trail of the Gold Spike[/U][/I], for Justice Inc, includes conversions for MSPE, CoC, and Daredevils, hence the mental linkage. [/QUOTE]
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