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<blockquote data-quote="wolfpunk" data-source="post: 2702771" data-attributes="member: 699"><p>Nothing really fancy, but this is the one I made for myself. All you need is a d20 a paper and pencil and you can come up with a pretty decent dungeon in 10-15 minutes.</p><p></p><p>Dungeon Generator. Roll 1d20 on each Table.</p><p></p><p></p><p>Start with Table 0: Behind the Door</p><p>1-10: Room: Go to Table 1.</p><p>11-20: Hallway: Go to Table 11.</p><p></p><p>Table 1: Width of Room</p><p>1-4: 10 feet. Go to Table 2.</p><p>5-8: 15 feet. Go to Table 2.</p><p>9-12: 20 feet. Go to Table 2.</p><p>13-16: 25 feet. Go to Table 2.</p><p>17-20: 30 feet. Go to Table 2.</p><p></p><p>Table 2: Length of Room</p><p>1-4: 10 feet. Go to Table 3.</p><p>5-8: 15 feet. Go to Table 3.</p><p>9-12: 20 feet. Go to Table 3.</p><p>13-16: 25 feet. Go to Table 3.</p><p>17-20: 30 feet. Go to Table 3.</p><p></p><p>Table 3: Height of Room</p><p>1-10: 10 feet. Go to Table 4.</p><p>11-15: 15 feet. Go to Table 4.</p><p>16-19: 20 feet. Go to Table 4.</p><p>20: 20+ feet. Go to Table 4.</p><p></p><p>Table 4: Condition of Room</p><p>1-5: Empty room. Go to Table 5.</p><p>6-10: Furnished room. Go to Table 6.</p><p>11-15: Empty room with Complication. Go to Table 8.</p><p>16-20: Furnished room with Complication. </p><p>Go to Table 6 then go to Table 8.</p><p></p><p>Table 5: Additional Entrances into Room</p><p>1-4: No additional Doors.</p><p>5-8: 1 Additional Door. Go to Table 0.</p><p>9: 1 Additional trapped Door. </p><p>Go to Table 10 then go to Table 0.</p><p>10-12: 2 Additional Doors. Go to Table 0.</p><p>13: 2 Additional Doors, 1 trapped.</p><p>Go to Table 10 then go to Table 0.</p><p>14: 2 Additional trapped Doors.</p><p>Go to Table 10 then go to Table 0.</p><p>15-17: 3 Additional Doors. Go to Table 0.</p><p>18: 3 Additional Doors, 1 trapped.</p><p>Go to Table 10 then go to Table 0.</p><p>19: 3 Additional Doors, 2 trapped.</p><p>Go to Table 10 then go to Table 0.</p><p>20: 3 Additional Doors, 3 trapped.</p><p>Go to Table 10 then go to Table 0.</p><p></p><p></p><p></p><p>Table 6: Furnishings in Room</p><p>1-5: Furnishings destroyed. Go to Table 5.</p><p>6-10: Furnishings still usable. Go to Table 5.</p><p>11-15: Item of treasure. Roll on Table 7.</p><p>16-20: Pick 1 and roll again. Go to Table 5.</p><p></p><p>Table 7: Treasure</p><p>1-4: Coins. Go to Table 5.</p><p>4-8: Gems. Go to Table 5.</p><p>9-12: Normal weapon or armor. Go to Table 5.</p><p>13-16: Item of art. Go to Table 5.</p><p>17-18: Masterwork item, weapon or armor.</p><p>Go to Table 5.</p><p>19: Magical item. Go to Table 5.</p><p>20: Pick 1 and roll again. </p><p></p><p>Table 8: Complications in Room</p><p>1-2: Requires a Jump Check. Go to Table 12.</p><p>3-4: Requires a Climb Check. Go to Table 12.</p><p>5-6: Requires an Acrobatics Check. Go to Table 12.</p><p>7-8: Requires a Swim Check. Go to Table 12.</p><p>9-10: Magical Effect. Go to Table 5.</p><p>11-19: Encounter. Go to Table 9.</p><p>20: Pick 1 and roll again.</p><p></p><p>Table 9: Encounters</p><p>1-6: Animal. Go to Table 11.</p><p>7-12: Trap. Go to Table 11.</p><p>13-18: Monster. Go to Table 11.</p><p>19: NPC. Go to Table 10.</p><p>20: Pick 1 and roll again.</p><p></p><p>Table 10: NPC Encounter</p><p>1-3: Ally.</p><p>4-9: Neutral NPC. Go to Table 11.</p><p>10-16: Minor NPC villain. Go to Table 11.</p><p>17-20: Major NPC villain. Go to Table 11.</p><p></p><p>Table 11: Difficulty of Encounter</p><p>1-4: Very Easy. Go to Table 5.</p><p>5-9: Easy. Go to Table 5.</p><p>10-14: Average. Go to Table 5.</p><p>15-18: Difficult. Go to Table 5.</p><p>19-20: Very Difficult. Go to Table 5.</p><p></p><p>Table 12: Difficulty of Check</p><p>1-4: Very Easy. Go to Table 5.</p><p>5-9: Easy. Go to Table 5.</p><p>10-14: Average. Go to Table 5.</p><p>15-18: Difficult. Go to Table 5.</p><p>19-20: Very Difficult. Go to Table 5.</p><p></p><p>Table 13: Length of Hallway</p><p>1-4: 10 feet. Go to Table 14.</p><p>5-8: 15 feet. Go to Table 14.</p><p>9-12: 20 feet. Go to Table 14.</p><p>13-16: 25 feet. Go to Table 14.</p><p>17-20: 30 feet. Go to Table 14.</p><p></p><p>Table 14: Height of Hallway</p><p>1-10: 10 feet. Go to Table 15.</p><p>11-15: 15 feet. Go to Table 15.</p><p>16-19: 20 feet. Go to Table 15.</p><p>20: 20+ feet. Go to Table 15.</p><p></p><p>Table 15: Complications in Hallway</p><p>1-2: Requires a Jump Check. Go to Table 18.</p><p>3-4: Requires a Climb Check. Go to Table 18.</p><p>5-6: Requires an Acrobatics Check. Go to Table 18.</p><p>7-8: Requires a Swim Check. Go to Table 18.</p><p>9-10: Magical Effect. Go to Table 19.</p><p>11-12: Encounter. Go to Table 16.</p><p>13-14: Doorway in Hallway. Go to Table 0.</p><p>15-19: Nothing. Go to Table 19.</p><p>20: Pick 1 and roll again.</p><p></p><p>Table 16: Encounters</p><p>1-7: Animal. Go to Table 17.</p><p>8-15: Trap. Go to Table 17.</p><p>16-19: Monster. Go to Table 17.</p><p>20: Pick 1 and roll again.</p><p></p><p>Table 17: Difficulty of Encounter</p><p>1-4: Very Easy. Go to Table 19.</p><p>5-9: Easy. Go to Table 19.</p><p>10-14: Average. Go to Table 19.</p><p>15-18: Difficult. Go to Table 19.</p><p>19-20: Very Difficult. Go to Table 19.</p><p></p><p>Table 18: Difficulty of Check</p><p>1-4: Very Easy. Go to Table 19.</p><p>5-9: Easy. Go to Table 19.</p><p>10-14: Average. Go to Table 19.</p><p>15-18: Difficult. Go to Table 19.</p><p>19-20: Very Difficult. Go to Table 19.</p><p></p><p>Table 19: End of Hall</p><p>1-3: Hall turns left. Roll on Table 11.</p><p>4-6: Hall turns right. Roll on Table 11.</p><p>7-10: Hall dead-ends.</p><p>11-17: Doorway into a new room. Go to Table 1.</p><p>18-20: Trapped Doorway into New Room.</p><p> Go to Table 16 then go to Table 1.</p><p></p><p></p><p>Miscellaneous Tables</p><p></p><p>Types of Traps:</p><p>Dart</p><p>Poison Dart</p><p>Pit</p><p>Spiked Pit</p><p>Snare</p><p>Slicing Blade</p><p>Crushing Weight</p><p>Magical Effect</p><p></p><p>Types of Furnishings:</p><p>Armor Stand</p><p>Bed</p><p>Bookcase</p><p>Bookshelf</p><p>Brazier</p><p>Cage</p><p>Chair</p><p>Chest</p><p>Closet</p><p>Cot</p><p>Couch</p><p>Drapery</p><p>Dresser</p><p>Fire pit</p><p>Fireplace</p><p>Item of Art</p><p>Lantern</p><p>Pile of straw</p><p>Raw materials</p><p>Refuse Pile</p><p>Rug</p><p>Statue</p><p>Table</p><p>Tools</p><p>Torch</p><p>Torture Device</p><p>Weapon Rack</p><p>Workbench</p><p></p><p>Types of Animals:</p><p>Bat</p><p>Bird</p><p>Cat</p><p>Dog</p><p>Lizard</p><p>Rat</p><p>Scorpion</p><p>Snake</p><p>Spider</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 2702771, member: 699"] Nothing really fancy, but this is the one I made for myself. All you need is a d20 a paper and pencil and you can come up with a pretty decent dungeon in 10-15 minutes. Dungeon Generator. Roll 1d20 on each Table. Start with Table 0: Behind the Door 1-10: Room: Go to Table 1. 11-20: Hallway: Go to Table 11. Table 1: Width of Room 1-4: 10 feet. Go to Table 2. 5-8: 15 feet. Go to Table 2. 9-12: 20 feet. Go to Table 2. 13-16: 25 feet. Go to Table 2. 17-20: 30 feet. Go to Table 2. Table 2: Length of Room 1-4: 10 feet. Go to Table 3. 5-8: 15 feet. Go to Table 3. 9-12: 20 feet. Go to Table 3. 13-16: 25 feet. Go to Table 3. 17-20: 30 feet. Go to Table 3. Table 3: Height of Room 1-10: 10 feet. Go to Table 4. 11-15: 15 feet. Go to Table 4. 16-19: 20 feet. Go to Table 4. 20: 20+ feet. Go to Table 4. Table 4: Condition of Room 1-5: Empty room. Go to Table 5. 6-10: Furnished room. Go to Table 6. 11-15: Empty room with Complication. Go to Table 8. 16-20: Furnished room with Complication. Go to Table 6 then go to Table 8. Table 5: Additional Entrances into Room 1-4: No additional Doors. 5-8: 1 Additional Door. Go to Table 0. 9: 1 Additional trapped Door. Go to Table 10 then go to Table 0. 10-12: 2 Additional Doors. Go to Table 0. 13: 2 Additional Doors, 1 trapped. Go to Table 10 then go to Table 0. 14: 2 Additional trapped Doors. Go to Table 10 then go to Table 0. 15-17: 3 Additional Doors. Go to Table 0. 18: 3 Additional Doors, 1 trapped. Go to Table 10 then go to Table 0. 19: 3 Additional Doors, 2 trapped. Go to Table 10 then go to Table 0. 20: 3 Additional Doors, 3 trapped. Go to Table 10 then go to Table 0. Table 6: Furnishings in Room 1-5: Furnishings destroyed. Go to Table 5. 6-10: Furnishings still usable. Go to Table 5. 11-15: Item of treasure. Roll on Table 7. 16-20: Pick 1 and roll again. Go to Table 5. Table 7: Treasure 1-4: Coins. Go to Table 5. 4-8: Gems. Go to Table 5. 9-12: Normal weapon or armor. Go to Table 5. 13-16: Item of art. Go to Table 5. 17-18: Masterwork item, weapon or armor. Go to Table 5. 19: Magical item. Go to Table 5. 20: Pick 1 and roll again. Table 8: Complications in Room 1-2: Requires a Jump Check. Go to Table 12. 3-4: Requires a Climb Check. Go to Table 12. 5-6: Requires an Acrobatics Check. Go to Table 12. 7-8: Requires a Swim Check. Go to Table 12. 9-10: Magical Effect. Go to Table 5. 11-19: Encounter. Go to Table 9. 20: Pick 1 and roll again. Table 9: Encounters 1-6: Animal. Go to Table 11. 7-12: Trap. Go to Table 11. 13-18: Monster. Go to Table 11. 19: NPC. Go to Table 10. 20: Pick 1 and roll again. Table 10: NPC Encounter 1-3: Ally. 4-9: Neutral NPC. Go to Table 11. 10-16: Minor NPC villain. Go to Table 11. 17-20: Major NPC villain. Go to Table 11. Table 11: Difficulty of Encounter 1-4: Very Easy. Go to Table 5. 5-9: Easy. Go to Table 5. 10-14: Average. Go to Table 5. 15-18: Difficult. Go to Table 5. 19-20: Very Difficult. Go to Table 5. Table 12: Difficulty of Check 1-4: Very Easy. Go to Table 5. 5-9: Easy. Go to Table 5. 10-14: Average. Go to Table 5. 15-18: Difficult. Go to Table 5. 19-20: Very Difficult. Go to Table 5. Table 13: Length of Hallway 1-4: 10 feet. Go to Table 14. 5-8: 15 feet. Go to Table 14. 9-12: 20 feet. Go to Table 14. 13-16: 25 feet. Go to Table 14. 17-20: 30 feet. Go to Table 14. Table 14: Height of Hallway 1-10: 10 feet. Go to Table 15. 11-15: 15 feet. Go to Table 15. 16-19: 20 feet. Go to Table 15. 20: 20+ feet. Go to Table 15. Table 15: Complications in Hallway 1-2: Requires a Jump Check. Go to Table 18. 3-4: Requires a Climb Check. Go to Table 18. 5-6: Requires an Acrobatics Check. Go to Table 18. 7-8: Requires a Swim Check. Go to Table 18. 9-10: Magical Effect. Go to Table 19. 11-12: Encounter. Go to Table 16. 13-14: Doorway in Hallway. Go to Table 0. 15-19: Nothing. Go to Table 19. 20: Pick 1 and roll again. Table 16: Encounters 1-7: Animal. Go to Table 17. 8-15: Trap. Go to Table 17. 16-19: Monster. Go to Table 17. 20: Pick 1 and roll again. Table 17: Difficulty of Encounter 1-4: Very Easy. Go to Table 19. 5-9: Easy. Go to Table 19. 10-14: Average. Go to Table 19. 15-18: Difficult. Go to Table 19. 19-20: Very Difficult. Go to Table 19. Table 18: Difficulty of Check 1-4: Very Easy. Go to Table 19. 5-9: Easy. Go to Table 19. 10-14: Average. Go to Table 19. 15-18: Difficult. Go to Table 19. 19-20: Very Difficult. Go to Table 19. Table 19: End of Hall 1-3: Hall turns left. Roll on Table 11. 4-6: Hall turns right. Roll on Table 11. 7-10: Hall dead-ends. 11-17: Doorway into a new room. Go to Table 1. 18-20: Trapped Doorway into New Room. Go to Table 16 then go to Table 1. Miscellaneous Tables Types of Traps: Dart Poison Dart Pit Spiked Pit Snare Slicing Blade Crushing Weight Magical Effect Types of Furnishings: Armor Stand Bed Bookcase Bookshelf Brazier Cage Chair Chest Closet Cot Couch Drapery Dresser Fire pit Fireplace Item of Art Lantern Pile of straw Raw materials Refuse Pile Rug Statue Table Tools Torch Torture Device Weapon Rack Workbench Types of Animals: Bat Bird Cat Dog Lizard Rat Scorpion Snake Spider [/QUOTE]
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