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General Tabletop Discussion
*Dungeons & Dragons
good rules for PCs vs army units?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7599291" data-attributes="member: 15882"><p>When I run large scale battles, I divide the battlefield into sections. The players only one part of the battle. I roll, or determine ahead of time the outcome of the other sections of the battle. </p><p></p><p>Example. You are defending a city wall and there are 5 weak points. 4 to start but a 5th will open up because of sappers. I roll to see how the defenders do at each weak point and determine if they hold and, if not, how long it will be before the weak section falls. </p><p></p><p>Then I run an encounter for the PCs with piles of people fighting all around as a backdrop. I’ll have lots of NPCs h loping or hindering. Depending how they fare, they might fail to hold a section and fall back to another point. Or they might succeed on routing an enemy then leave it to some NPCs to defend and they’ll go help another section of the city. The sappers might be a set piece or complication. </p><p></p><p>In short, I run it as a series of the encounters with the here success or failure effects the entire battle.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7599291, member: 15882"] When I run large scale battles, I divide the battlefield into sections. The players only one part of the battle. I roll, or determine ahead of time the outcome of the other sections of the battle. Example. You are defending a city wall and there are 5 weak points. 4 to start but a 5th will open up because of sappers. I roll to see how the defenders do at each weak point and determine if they hold and, if not, how long it will be before the weak section falls. Then I run an encounter for the PCs with piles of people fighting all around as a backdrop. I’ll have lots of NPCs h loping or hindering. Depending how they fare, they might fail to hold a section and fall back to another point. Or they might succeed on routing an enemy then leave it to some NPCs to defend and they’ll go help another section of the city. The sappers might be a set piece or complication. In short, I run it as a series of the encounters with the here success or failure effects the entire battle. [/QUOTE]
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