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General Tabletop Discussion
*Dungeons & Dragons
good rules for PCs vs army units?
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<blockquote data-quote="Scott Graves" data-source="post: 7599460" data-attributes="member: 6981164"><p>I steal from Fantasy Flight Games Star Wars Role Playing System. I make them "minions" in groups of 5 to 10 depending on the challenge you need. Each group gets one roll to hit with a +1 per extra creature in the group above one. For every two or three they beat the AC of the PC by they get an extra hit. If they get a Critical Hit then only one attack gets doubled dice. They get the +1 per extra unit for saves and such as well. Damage is not divided over all the creatures but to one creature at a time decreasing the combat efficiency of the group. Excess damage that takes out one member is lost unless it is an area effect weapon. Then you are rolling to hit for each squad, saving for each squad and losing members of a squad. Squads attack each PC doing damage to that PC. I would break into 5 man squads if competent baddies like Orcs or 10 man units if Kobolds. If Ogres maybe 3 man units. So for a Company of Orcs you only have 2 teams of 5 per squad, thus eight per platoon and thus thirty two for the company. Have the leader be a separate unit and his death gives all groups a -1 to all their hits, saves etc.. Better 32 rolls than 160. I'd even use Excel to do up sets of rolls in advance.</p></blockquote><p></p>
[QUOTE="Scott Graves, post: 7599460, member: 6981164"] I steal from Fantasy Flight Games Star Wars Role Playing System. I make them "minions" in groups of 5 to 10 depending on the challenge you need. Each group gets one roll to hit with a +1 per extra creature in the group above one. For every two or three they beat the AC of the PC by they get an extra hit. If they get a Critical Hit then only one attack gets doubled dice. They get the +1 per extra unit for saves and such as well. Damage is not divided over all the creatures but to one creature at a time decreasing the combat efficiency of the group. Excess damage that takes out one member is lost unless it is an area effect weapon. Then you are rolling to hit for each squad, saving for each squad and losing members of a squad. Squads attack each PC doing damage to that PC. I would break into 5 man squads if competent baddies like Orcs or 10 man units if Kobolds. If Ogres maybe 3 man units. So for a Company of Orcs you only have 2 teams of 5 per squad, thus eight per platoon and thus thirty two for the company. Have the leader be a separate unit and his death gives all groups a -1 to all their hits, saves etc.. Better 32 rolls than 160. I'd even use Excel to do up sets of rolls in advance. [/QUOTE]
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