mattcolville
Adventurer
I've got ICE's 10 Million Ways To Die and was thinking about using that, but I'm curious about whether there are any good rules for wounds. As in "arm broken" or "thigh punctured?" Specifically, what I'm looking for is;
1) Something that doesn't require "called shots." I'd be happy with a system that caused, or had a chance to cause, a wound with every Crit, or Natural 20 or whatnot.
2) Something that specifies what the wound is (broken bone, wound to specific limb, etc) and how it affects the PC (movement reduced by 5', -1 to attacks with that arm, etc...)
3) Something that tells me how a Cleric can make it better, preferably with some "wounds" that can't be made better except by a very high level cleric.
As maybe an added extra, I'd like something that showed how different weapons were more or less likely to acheive certain wounds.
Please, no wise cracks about how I should be playing Rolemaster or HARP or whatever.
1) Something that doesn't require "called shots." I'd be happy with a system that caused, or had a chance to cause, a wound with every Crit, or Natural 20 or whatnot.
2) Something that specifies what the wound is (broken bone, wound to specific limb, etc) and how it affects the PC (movement reduced by 5', -1 to attacks with that arm, etc...)
3) Something that tells me how a Cleric can make it better, preferably with some "wounds" that can't be made better except by a very high level cleric.
As maybe an added extra, I'd like something that showed how different weapons were more or less likely to acheive certain wounds.
Please, no wise cracks about how I should be playing Rolemaster or HARP or whatever.
