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General Tabletop Discussion
*TTRPGs General
Good single-class adventures?
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<blockquote data-quote="jdrakeh" data-source="post: 3249609" data-attributes="member: 13892"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Yeah, this is definitely the case -- I know that such adventures do exist and have been discussed in Dragon (well, old issues, anyhow), as well as on mailing lists. Such adventures don't fit the default D&D paradigm, however, and as most gamers are loathe to wander outside of that box, single-class adventures definitely aren't commonplace. </p><p></p><p>That said, I'm a big fan of films like The 13th Warrior (wherein all of the protagonists are fighters), as well as Seven Samurai -- arguably the most prolific example of "single-class" adventure in other media. And, of course, you have things such as Arthurian legend (where nearly all of the protagonists were knights) and Greek myth (wherein most heroes are god-blessed mortals of similar stature). </p><p></p><p>The point is that, while uncommon in D&D, the single-class paradigm actually has much to support it in myth and legend, as well as literature. In fact, I think it's fair to say that the single-class adventure actually makes much more sense than the "one of every profession" adventure that many games (not only D&D) assume by default. </p><p></p><p>Paladin, by default, assumes a PC group of. . . well. . . <em>paladins</em>. Not D&D paladins so much as simple holy warriors held to a very specific code (D&D leaves out the "simple" and "very specific" parts). There are also alternate variants in the core rules that are basically Star Wars with the serial numbers filed off (PCs are assumed to be Jedi), the Boxer Rebellion (PCs are Shaolin Monks), and a 1970's crime drama (PCs are cops). </p><p></p><p>I'm more interested in the default setting for the time being and, as it's a fantasy setting, I figured that I might as well go to the largest source for fantasy RPG adventures (i.e., D&D). Obviously, actual single-class adventures are few and far between (for reasons mentioned previously), though they do exist -- and I suspect that there are some adventures that would lend themselves to easy adaptation for single-class parties.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3249609, member: 13892"] :D Yeah, this is definitely the case -- I know that such adventures do exist and have been discussed in Dragon (well, old issues, anyhow), as well as on mailing lists. Such adventures don't fit the default D&D paradigm, however, and as most gamers are loathe to wander outside of that box, single-class adventures definitely aren't commonplace. That said, I'm a big fan of films like The 13th Warrior (wherein all of the protagonists are fighters), as well as Seven Samurai -- arguably the most prolific example of "single-class" adventure in other media. And, of course, you have things such as Arthurian legend (where nearly all of the protagonists were knights) and Greek myth (wherein most heroes are god-blessed mortals of similar stature). The point is that, while uncommon in D&D, the single-class paradigm actually has much to support it in myth and legend, as well as literature. In fact, I think it's fair to say that the single-class adventure actually makes much more sense than the "one of every profession" adventure that many games (not only D&D) assume by default. Paladin, by default, assumes a PC group of. . . well. . . [i]paladins[/i]. Not D&D paladins so much as simple holy warriors held to a very specific code (D&D leaves out the "simple" and "very specific" parts). There are also alternate variants in the core rules that are basically Star Wars with the serial numbers filed off (PCs are assumed to be Jedi), the Boxer Rebellion (PCs are Shaolin Monks), and a 1970's crime drama (PCs are cops). I'm more interested in the default setting for the time being and, as it's a fantasy setting, I figured that I might as well go to the largest source for fantasy RPG adventures (i.e., D&D). Obviously, actual single-class adventures are few and far between (for reasons mentioned previously), though they do exist -- and I suspect that there are some adventures that would lend themselves to easy adaptation for single-class parties. [/QUOTE]
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