Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Good Smoke Rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pickles JG" data-source="post: 6474355" data-attributes="member: 61501"><p>Actually I played Rolemaster in the 80s where the challenges got harder the more skilled the players got. It always has been in D&D as regards monsters & in the ealry days player as opposed to PC abilities overcame other challenges so it was not relevant. </p><p>4e sold it <em>terribly</em>. The should be that the doors higher level PCs meet are made of tougher stuff & so produce more of a challenge not that they must have appropriate challenge for the players level. Of course PCs can & do encounter "level inappropriate" stuff but then it is either a none event to be narrated over or an insurmountable obstacle. </p><p></p><p>It seems a very reasonable omission from the DMG as it has never come up in all the years I have been playing (obviously using movie burny fires rather than realistic smoke kills you fires)</p><p></p><p>The answer to the original post would depend on what you are trying to achieve. Are you trying to simulate firefighting in a sort of realistic way or create an interesting environment for one big set piece scene or string of scenes? Are you going filling out world rules & creating some sort of precedent or just specifics for a one off situation?</p><p></p><p>The game is a million miles away from realistic so pretty much anything that seems suitably scary/challenging/funny or whatever you are trying to capture could work.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6474355, member: 61501"] Actually I played Rolemaster in the 80s where the challenges got harder the more skilled the players got. It always has been in D&D as regards monsters & in the ealry days player as opposed to PC abilities overcame other challenges so it was not relevant. 4e sold it [I]terribly[/I]. The should be that the doors higher level PCs meet are made of tougher stuff & so produce more of a challenge not that they must have appropriate challenge for the players level. Of course PCs can & do encounter "level inappropriate" stuff but then it is either a none event to be narrated over or an insurmountable obstacle. It seems a very reasonable omission from the DMG as it has never come up in all the years I have been playing (obviously using movie burny fires rather than realistic smoke kills you fires) The answer to the original post would depend on what you are trying to achieve. Are you trying to simulate firefighting in a sort of realistic way or create an interesting environment for one big set piece scene or string of scenes? Are you going filling out world rules & creating some sort of precedent or just specifics for a one off situation? The game is a million miles away from realistic so pretty much anything that seems suitably scary/challenging/funny or whatever you are trying to capture could work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Good Smoke Rules?
Top