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<blockquote data-quote="Jack Simth" data-source="post: 3136363" data-attributes="member: 29252"><p>Well, here's the thing, with the exact wording:</p><p>"Spells: Ability to cast 7th-level arcane spells, <u>knowledge of</u> 5th-level or higher spells from at least five schools."</p><p>You don't have to "know" them, you have to have "knowledge of" them. If you keep your spellcraft up, you can (in character) recite what they do, what their limits are, and recognize them as a non-action while blindfolded (if you can hear the verbal components) or deafened (if you can see the Somatic components), asleep (if you pass the save), or just by encountering it's effects. And you can cast them. While you do not strictly "know" them, in what sense do you not have "knoweledge of" them?</p><p></p><p>But if you don't like Archmage, there's the Loremaster's "Spells: <u>Able to cast</u> seven different divination spells, one of which must be 3rd level or higher."</p><p></p><p>There's the Arcane Trickster's "Spells: <u>Ability to cast</u> mage hand and at least one arcane spell of 3rd level or higher."</p><p></p><p>Contrawise, does a Wizard really "know" the spells in his spellbook? Sure, if he's got his notes, he can prepare them (and thereafter, cast them), but if he doesn't have his near-phylactory with him, he can't prep them again (barring such things as Spell Mastry, of course). So, he can't cast the spell without first reading up and getting good and ready. How can you really say he knows those spells?</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3136363, member: 29252"] Well, here's the thing, with the exact wording: "Spells: Ability to cast 7th-level arcane spells, [u]knowledge of[/u] 5th-level or higher spells from at least five schools." You don't have to "know" them, you have to have "knowledge of" them. If you keep your spellcraft up, you can (in character) recite what they do, what their limits are, and recognize them as a non-action while blindfolded (if you can hear the verbal components) or deafened (if you can see the Somatic components), asleep (if you pass the save), or just by encountering it's effects. And you can cast them. While you do not strictly "know" them, in what sense do you not have "knoweledge of" them? But if you don't like Archmage, there's the Loremaster's "Spells: [u]Able to cast[/u] seven different divination spells, one of which must be 3rd level or higher." There's the Arcane Trickster's "Spells: [u]Ability to cast[/u] mage hand and at least one arcane spell of 3rd level or higher." Contrawise, does a Wizard really "know" the spells in his spellbook? Sure, if he's got his notes, he can prepare them (and thereafter, cast them), but if he doesn't have his near-phylactory with him, he can't prep them again (barring such things as Spell Mastry, of course). So, he can't cast the spell without first reading up and getting good and ready. How can you really say he knows those spells? [/QUOTE]
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