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Good spells for a druid?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 867663" data-attributes="member: 6533"><p>the regenerate ring spells ar very nice</p><p></p><p>As are the progression of spells that make sticks incredibly nasty things, starting with shillelagh and working its way up to spikes.</p><p></p><p>I like anything that enables the druid to pull off environmental effects and get away from spell resistance.</p><p></p><p>Wall of thorns is particularly nice if you can set a blaze.</p><p></p><p>There are some good buff spells. Big Sky comes to mind.</p><p></p><p>There is a spell called kiss of death that must be seen to be believed. It gives you touch attack poison damage and is persistent. Cast that before wild-shaping into something with multiple attacks and just watch the carnage.</p><p></p><p>If, that is, you are into carnage.</p><p></p><p>Circle dance and camouflage are lovely. Blinding spittle is so good it should be a controlled substance. Slime wave, vine mine, and circle of eyes are nice investments.</p><p></p><p>MotW also has some great feats and important rules clarifications. Do not ignore Defenders of the Faith, that has some nice stuff in it.</p><p></p><p>Control winds is a fantastic spell at the levels you will be working in.</p><p></p><p>Always be careful to pay attention to what sort of environments you will be working in. That makes a big difference to what spells you choose.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 867663, member: 6533"] the regenerate ring spells ar very nice As are the progression of spells that make sticks incredibly nasty things, starting with shillelagh and working its way up to spikes. I like anything that enables the druid to pull off environmental effects and get away from spell resistance. Wall of thorns is particularly nice if you can set a blaze. There are some good buff spells. Big Sky comes to mind. There is a spell called kiss of death that must be seen to be believed. It gives you touch attack poison damage and is persistent. Cast that before wild-shaping into something with multiple attacks and just watch the carnage. If, that is, you are into carnage. Circle dance and camouflage are lovely. Blinding spittle is so good it should be a controlled substance. Slime wave, vine mine, and circle of eyes are nice investments. MotW also has some great feats and important rules clarifications. Do not ignore Defenders of the Faith, that has some nice stuff in it. Control winds is a fantastic spell at the levels you will be working in. Always be careful to pay attention to what sort of environments you will be working in. That makes a big difference to what spells you choose. [/QUOTE]
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