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Good spells for a druid?
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<blockquote data-quote="Greatwyrm" data-source="post: 869590" data-attributes="member: 479"><p>Having played a druid for a while, I'd say most of the best druid spells are in the PHB. Two exceptions to this are Briar Web and Spikes (I think that's the name of the spell that soups up your staff/club) from MotW.</p><p></p><p>As someone mentioned earlier Wall of Thorns rules.</p><p></p><p>Barkskin is great and stacks well, since it's natural armor. </p><p></p><p>Summon Nature's ally followed by Animal Growth (I'd like two lions please, super-sized).</p><p></p><p>Produce Flame is cool (the way it's written, you should get multiple attacks if your BAB is high enough).</p><p></p><p>Of course, there's always Flame Strike.</p><p></p><p>The druid's main strength is ground control spells. Soften Earth, Spike Stones, Entangle, Obscuring Mist. Especially with how important where and when you move is in 3e, these spells that hinder your enemies' movment are more useful than they appear on the surface.</p></blockquote><p></p>
[QUOTE="Greatwyrm, post: 869590, member: 479"] Having played a druid for a while, I'd say most of the best druid spells are in the PHB. Two exceptions to this are Briar Web and Spikes (I think that's the name of the spell that soups up your staff/club) from MotW. As someone mentioned earlier Wall of Thorns rules. Barkskin is great and stacks well, since it's natural armor. Summon Nature's ally followed by Animal Growth (I'd like two lions please, super-sized). Produce Flame is cool (the way it's written, you should get multiple attacks if your BAB is high enough). Of course, there's always Flame Strike. The druid's main strength is ground control spells. Soften Earth, Spike Stones, Entangle, Obscuring Mist. Especially with how important where and when you move is in 3e, these spells that hinder your enemies' movment are more useful than they appear on the surface. [/QUOTE]
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Good spells for a druid?
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