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Good starting ruleset for a 9 yr-old?
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<blockquote data-quote="twistedoliver" data-source="post: 1976921" data-attributes="member: 27675"><p><strong>Rules for small ones</strong></p><p></p><p>Greetings,</p><p></p><p>I started my son playing D&D 3.0 last year (he was 11.5 then) and he loved it. I even let him go to my club with other players and it was ok playing with the standard rules.</p><p></p><p>What I do at home though is ignore a lot of th rules that slow down play. Here is what I would do for your 9-year old...</p><p></p><p>When giving descriptions, or asking questions relate them to movies they have seen (you want to be a wizards like harry potter? or a strong guy like the gardner?) Stuff like that? Or maybe sneaking like marry and Pipen if they have seen those...I try to keep descriptions to that and they relate.</p><p></p><p>As to the ruleset, D&D is fine if you have the books. I would do the following:</p><p></p><ul> <li data-xf-list-type="ul">Drop Attacks of Opportunity and all feats to that effect. </li> <li data-xf-list-type="ul">Drop reach weapons and monsters </li> <li data-xf-list-type="ul">Drop Criticals </li> <li data-xf-list-type="ul">You Pick their feats </li> <li data-xf-list-type="ul">Pick the simple feats (ones that add +1 all the time to stuff to avoid confusion) </li> <li data-xf-list-type="ul">Be an NPC, that way you can talk and they have help (they learn by example) </li> <li data-xf-list-type="ul">Be a class they arn't, to round out the little party. </li> <li data-xf-list-type="ul">Make healing easier (get like double or triple HP back). </li> </ul> <p style="margin-left: 20px"> <p style="margin-left: 20px">Since they are used to </p> <p style="margin-left: 20px">playing computer games this is a good way to get them wanting to play again.</p> <p style="margin-left: 20px"> </p> </p> <p style="margin-left: 20px"> <p style="margin-left: 20px">I found the if I didn't do that he lost interest when he had to rest all the time or after each encounter.</p> <p style="margin-left: 20px"> </p> </p><p>Once they get the hang of it, you start to add more and more of the rules in. Or maybe not for a little bit. I also told my group to ignore AOO with my son when he played in the group. They all didn't care and loved role-playing with him. </p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="twistedoliver, post: 1976921, member: 27675"] [b]Rules for small ones[/b] Greetings, I started my son playing D&D 3.0 last year (he was 11.5 then) and he loved it. I even let him go to my club with other players and it was ok playing with the standard rules. What I do at home though is ignore a lot of th rules that slow down play. Here is what I would do for your 9-year old... When giving descriptions, or asking questions relate them to movies they have seen (you want to be a wizards like harry potter? or a strong guy like the gardner?) Stuff like that? Or maybe sneaking like marry and Pipen if they have seen those...I try to keep descriptions to that and they relate. As to the ruleset, D&D is fine if you have the books. I would do the following: [list] [*]Drop Attacks of Opportunity and all feats to that effect. [*]Drop reach weapons and monsters [*]Drop Criticals [*]You Pick their feats [*]Pick the simple feats (ones that add +1 all the time to stuff to avoid confusion) [*]Be an NPC, that way you can talk and they have help (they learn by example) [*]Be a class they arn't, to round out the little party. [*]Make healing easier (get like double or triple HP back). [/list] [indent] [indent]Since they are used to playing computer games this is a good way to get them wanting to play again. [/indent] [/indent] [indent] [indent]I found the if I didn't do that he lost interest when he had to rest all the time or after each encounter. [/indent] [/indent] Once they get the hang of it, you start to add more and more of the rules in. Or maybe not for a little bit. I also told my group to ignore AOO with my son when he played in the group. They all didn't care and loved role-playing with him. Hope this helps. [/QUOTE]
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