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<blockquote data-quote="Seeten" data-source="post: 2856022" data-attributes="member: 27186"><p>Also, the entire power system, Felon, has what we call "Alternate Powers". For example, lets say we have Doctor Strange, and he has Magic rank 15. Magic comes with 1 free spell, which we'll use for Magic Blast 15. (Numbers will be arbitrarily made up and do not reflect exact specs) He spends 1 PP to get a second spell, as an Alternate power(meaning he can use either magic blast, or the new spell, but cannot use both in the same round.) The second spell if a Mystical Confuse 15. For his 3rd spell, he wants the flight spell. So he pays 1 PP for it as an alternate power, but he wants to be able to use it, and his magical protection field, at the same time, so he pays a second point to make it a dynamic alternate power. Flight 15, Dynamic Alternate Power. Then Magical protection field, also for 2 pp, also Dynamic.</p><p></p><p>Dr. Strange, as it stands here now, has Magic at rank 15, can fire magic blasts, or confuse, or fly, or protect himself, and he has 15 ranks worth of protection and fly that he can use at the same time. so he could use fly 1 and protect 14, or fly 7 and protect 8, in the same round. He can pay 1 extra pp on all the other powers to add them to the array as well.</p><p></p><p>This power, for the good Dr. costs 35 PP, 30 for Magic 15, 1 for confuse, 2 for fly, 2 for protect.</p><p></p><p>You can do all kinds of other stuff, also, for example, the magical blast might bypass defenses for an extra 15 pp, or autohit for 15 pp, these are called power extras. Additional power feats can be added also, like the alternate power, to minorly enhance the abilities.</p><p></p><p>The first thing I thought when I saw Alternate Powers was: Wow! Thats way overpowered, but you can only do one at a time, it turned out to just flavor out the character so the Ice Blaster can either blast, or imprison. Love it.</p></blockquote><p></p>
[QUOTE="Seeten, post: 2856022, member: 27186"] Also, the entire power system, Felon, has what we call "Alternate Powers". For example, lets say we have Doctor Strange, and he has Magic rank 15. Magic comes with 1 free spell, which we'll use for Magic Blast 15. (Numbers will be arbitrarily made up and do not reflect exact specs) He spends 1 PP to get a second spell, as an Alternate power(meaning he can use either magic blast, or the new spell, but cannot use both in the same round.) The second spell if a Mystical Confuse 15. For his 3rd spell, he wants the flight spell. So he pays 1 PP for it as an alternate power, but he wants to be able to use it, and his magical protection field, at the same time, so he pays a second point to make it a dynamic alternate power. Flight 15, Dynamic Alternate Power. Then Magical protection field, also for 2 pp, also Dynamic. Dr. Strange, as it stands here now, has Magic at rank 15, can fire magic blasts, or confuse, or fly, or protect himself, and he has 15 ranks worth of protection and fly that he can use at the same time. so he could use fly 1 and protect 14, or fly 7 and protect 8, in the same round. He can pay 1 extra pp on all the other powers to add them to the array as well. This power, for the good Dr. costs 35 PP, 30 for Magic 15, 1 for confuse, 2 for fly, 2 for protect. You can do all kinds of other stuff, also, for example, the magical blast might bypass defenses for an extra 15 pp, or autohit for 15 pp, these are called power extras. Additional power feats can be added also, like the alternate power, to minorly enhance the abilities. The first thing I thought when I saw Alternate Powers was: Wow! Thats way overpowered, but you can only do one at a time, it turned out to just flavor out the character so the Ice Blaster can either blast, or imprison. Love it. [/QUOTE]
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