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<blockquote data-quote="Dannyalcatraz" data-source="post: 2856811" data-attributes="member: 19675"><p>Your experience is clearly different from mine (surprise, surprise).</p><p></p><p>I've played in double-digit numbers of HERO campaigns since 1982 (on both sides of the screen). Neither I nor any of the GMs I've played under have EVER used a house rule to modify the RAW. We<em> have </em>used house rules to help model certain <em>specific</em> settings, but those amounted to banning certain powers since they did not fit the setting, not because there was a problem with the power.</p><p></p><p>I don't know how familiar you are with the system, but some (not all) of the feedback loops that people cite as flaws are actually the result of an incomplete understanding of the rules, like ignoring the limits on buying down stats.</p><p></p><p></p><p></p><p>Bricks get the same base 2d6 that everyone who doesn't sell back STR points gets. That's not a bonus, that's a level playing field. Just because it doesn't start at 0 doesn't mean its not fair. A STR of 10 is average- that base 2d6 is no different than the base 1d3 damage for an unarmed strike by a Medium sized creature in 3.5 Ed D&D. Both get modified if the strength of the PC is higher or lower than average.</p><p></p><p></p><p></p><p>All of which is an attribute of the source material- comic books. Jumping distance is based on the strength of the PC's leg muscles. Running speed is based on the general physical build of the PC (and generally, they're human sized)... Its conceptually no worse than most medium sized creatures having the same base speed (with some few races being an exception) unless they take levels in Barbarian or Monk.</p><p></p><p>We've had no problems with "nickel & dime" disads because we have always followed the principle that disads are meant to be used, coupled with the rule that a disadvantage that doesn't hinder the PC is worth 0 points. There's no such thing as a PC getting an advantage by loading up on "nickel & dime" disad because they keep popping up and complicating the PC's existence. A PC with a "Dependence" on total immersion in water 1 hour in 24 is going to be in trouble in Saudi Arabia, or on a space station.</p><p></p><p>And Knockback? We LOVE it! Very superheroic. (Realize as well that Knockback is considered an <em>optional</em> rule for any non-superheroic genre.) And KB resistance isn't the only way to avoid KB. You also avoid it by not getting hit. Or by playing with enough sense that your "Batman" archetyped PC doesn't melee with guys who are using busses like nunchaku.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2856811, member: 19675"] Your experience is clearly different from mine (surprise, surprise). I've played in double-digit numbers of HERO campaigns since 1982 (on both sides of the screen). Neither I nor any of the GMs I've played under have EVER used a house rule to modify the RAW. We[I] have [/I]used house rules to help model certain [I]specific[/I] settings, but those amounted to banning certain powers since they did not fit the setting, not because there was a problem with the power. I don't know how familiar you are with the system, but some (not all) of the feedback loops that people cite as flaws are actually the result of an incomplete understanding of the rules, like ignoring the limits on buying down stats. Bricks get the same base 2d6 that everyone who doesn't sell back STR points gets. That's not a bonus, that's a level playing field. Just because it doesn't start at 0 doesn't mean its not fair. A STR of 10 is average- that base 2d6 is no different than the base 1d3 damage for an unarmed strike by a Medium sized creature in 3.5 Ed D&D. Both get modified if the strength of the PC is higher or lower than average. All of which is an attribute of the source material- comic books. Jumping distance is based on the strength of the PC's leg muscles. Running speed is based on the general physical build of the PC (and generally, they're human sized)... Its conceptually no worse than most medium sized creatures having the same base speed (with some few races being an exception) unless they take levels in Barbarian or Monk. We've had no problems with "nickel & dime" disads because we have always followed the principle that disads are meant to be used, coupled with the rule that a disadvantage that doesn't hinder the PC is worth 0 points. There's no such thing as a PC getting an advantage by loading up on "nickel & dime" disad because they keep popping up and complicating the PC's existence. A PC with a "Dependence" on total immersion in water 1 hour in 24 is going to be in trouble in Saudi Arabia, or on a space station. And Knockback? We LOVE it! Very superheroic. (Realize as well that Knockback is considered an [I]optional[/I] rule for any non-superheroic genre.) And KB resistance isn't the only way to avoid KB. You also avoid it by not getting hit. Or by playing with enough sense that your "Batman" archetyped PC doesn't melee with guys who are using busses like nunchaku. [/QUOTE]
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