Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Good Superhero-Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 2857400" data-attributes="member: 10201"><p>Given the complete lack of specified preferences on what sort of supers game you want, i'll recommend several.</p><p></p><ul> <li data-xf-list-type="ul">With Great Power...</li> <li data-xf-list-type="ul">Advanced Marvel Super Heroes</li> <li data-xf-list-type="ul">Marvel Universe</li> <li data-xf-list-type="ul">Mutants & Masterminds</li> <li data-xf-list-type="ul">Four Colors al Fresco</li> </ul><p></p><p><strong>With Great Power...</strong> is in many ways the best supers RPG i've yet seen. [n.b.: i've only just bought Truth & Justice and haven't read it yet, and am holding out on Hearts & Souls hoping for a hardcopy version.] Specifically because it focuses on the drama of superhero stories, rather than the powers. IME, too many supers RPGs, in the process of trying to simulate the world of the comics, end up giving you a too-crunchy ruleset that doesn't actually feel anything like the comics when you actually play. Either the world is far more rigid than what we read in the comics (where Superman's strength and speed vary according to plot needs), or there are very complex rules to regulate the flexibility ('pushing' rules and the like).</p><p><strong>Advanced Marvel Super Heroes</strong> is the classic standby, against which all other supers RPGs are measured, IMHO. An almost-perfect blend of crunchy underpinnings and narrative assumptions--even with a few rules to support those narrative assumptions (karma points, power stunts). A game years ahead of its time.</p><p><strong>Marvel Universe</strong> is a game i haven't actually gotten to play yet, so i'm basing this on just reading it, plus others' opinions from playing with it. I find its resource-management-driven stones system to be a great match for the feel of supers, forcing you to trade off success now for success later (or vice versa). On the other hand, i think it's focused on too small of a unit of time, and while great for short game sessions, it looks like it is in part by trading off long-term play.</p><p><strong>Mutants & Masterminds</strong> uses D20 System, so if that's important to you, it's a great choice. Otherwise, i'd say it's merely a good choice--those who claim it's 90% of the results of Champions for half the work seem to be right; i'm just not convinced that Hero System-style mechanics are desireable for supers gaming. But if i were going to go that route, M&MM would be near the top of my list. (Precisely because it's not the 'best' example of the style of game--if i had the preferences to actually prefer such rules, i'd probably pick Champions/Hero System or Silver Age Sentinels/Tri-Stat dX, instead.) </p><p><strong>Four Colors al Fresco</strong> is our own supers RPG, so this is in part a plug. But, obviously, we wouldn't have written it if we didn't think it offered something that nothing else did. First, it was written long before Truth & Justice, Capes, With Great Power..., or Hearts & Souls, and at the time we originally wrote it, there weren't any narrative supers RPGs. Secondly, unlike all the options above (except maybe MSH), Four Colors al Fresco is basically a Simulationist game. Most RPGs are predominantly Gamist--they focus on detailed, balanced rules--with supers RPGs often being extremely so (due in no small part to Hero System). The few that aren't (With Great Power..., Hearts & Souls, etc.) are generally Narrativist--they focus on theme and story with the mechanics. Our mechanics focus on producing gameplay that feels like a comicbook superhero story. </p><p>[/list]</p><p></p><p>There are plenty of other good and great supers RPGs out there. The above are just what i consider the best (plus M&MM which, based on the reviews of people who can appreciate that style of supers RPG, is probably one of the best at it).</p></blockquote><p></p>
[QUOTE="woodelf, post: 2857400, member: 10201"] Given the complete lack of specified preferences on what sort of supers game you want, i'll recommend several. [list] [*]With Great Power... [*]Advanced Marvel Super Heroes [*]Marvel Universe [*]Mutants & Masterminds [*]Four Colors al Fresco [/list] [b]With Great Power...[/b] is in many ways the best supers RPG i've yet seen. [n.b.: i've only just bought Truth & Justice and haven't read it yet, and am holding out on Hearts & Souls hoping for a hardcopy version.] Specifically because it focuses on the drama of superhero stories, rather than the powers. IME, too many supers RPGs, in the process of trying to simulate the world of the comics, end up giving you a too-crunchy ruleset that doesn't actually feel anything like the comics when you actually play. Either the world is far more rigid than what we read in the comics (where Superman's strength and speed vary according to plot needs), or there are very complex rules to regulate the flexibility ('pushing' rules and the like). [b]Advanced Marvel Super Heroes[/b] is the classic standby, against which all other supers RPGs are measured, IMHO. An almost-perfect blend of crunchy underpinnings and narrative assumptions--even with a few rules to support those narrative assumptions (karma points, power stunts). A game years ahead of its time. [b]Marvel Universe[/b] is a game i haven't actually gotten to play yet, so i'm basing this on just reading it, plus others' opinions from playing with it. I find its resource-management-driven stones system to be a great match for the feel of supers, forcing you to trade off success now for success later (or vice versa). On the other hand, i think it's focused on too small of a unit of time, and while great for short game sessions, it looks like it is in part by trading off long-term play. [b]Mutants & Masterminds[/b] uses D20 System, so if that's important to you, it's a great choice. Otherwise, i'd say it's merely a good choice--those who claim it's 90% of the results of Champions for half the work seem to be right; i'm just not convinced that Hero System-style mechanics are desireable for supers gaming. But if i were going to go that route, M&MM would be near the top of my list. (Precisely because it's not the 'best' example of the style of game--if i had the preferences to actually prefer such rules, i'd probably pick Champions/Hero System or Silver Age Sentinels/Tri-Stat dX, instead.) [b]Four Colors al Fresco[/b] is our own supers RPG, so this is in part a plug. But, obviously, we wouldn't have written it if we didn't think it offered something that nothing else did. First, it was written long before Truth & Justice, Capes, With Great Power..., or Hearts & Souls, and at the time we originally wrote it, there weren't any narrative supers RPGs. Secondly, unlike all the options above (except maybe MSH), Four Colors al Fresco is basically a Simulationist game. Most RPGs are predominantly Gamist--they focus on detailed, balanced rules--with supers RPGs often being extremely so (due in no small part to Hero System). The few that aren't (With Great Power..., Hearts & Souls, etc.) are generally Narrativist--they focus on theme and story with the mechanics. Our mechanics focus on producing gameplay that feels like a comicbook superhero story. [/list] There are plenty of other good and great supers RPGs out there. The above are just what i consider the best (plus M&MM which, based on the reviews of people who can appreciate that style of supers RPG, is probably one of the best at it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good Superhero-Game?
Top