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Good Superhero-Game?
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<blockquote data-quote="woodelf" data-source="post: 2857562" data-attributes="member: 10201"><p>Well, "relatively simple and elegant" are highly-subjective criteria. If you agree roughly with where i'd draw the line, however, that would eliminate all but Four Colors al Fresco, Panels, With Great Power..., Truth & Justice, and maybe Capes and Hearts & Souls. Even Marvel Universe crosses over the line into excessive complexity for supers, IMHO. M&MM, Silver Age Sentinels, Godlike, Providence, DC Heroes, Champions, Marvel Super Heroes, and Godsend Agenda fail the 'simple' test; while Heroes Unlimited, Four Colors to Fantasy, Villains & Vigilantes, Champions, and maybe Capes fail the 'elegant' test. (Ditto for Deeds Not Words, i suspect, though i've yet to read the whole thing, so i may well be mistaken.)</p><p></p><p>Anyway, as far as handling all kinds of powers and power levels, the only systems that'll really do that are those that don't try and quantify/balance them in the first place: Four Colors al Fresco, Panels, With Great Power..., Capes, and maybe Hearts & Souls. Even Truth & Justice has power levels that could get in the way of doing 'anything'.</p><p></p><p>Oh, and one other thought: while familiarity with D20 System will make getting up and running with M&MM a fairly painless affair, i think that Panels, With Great Power..., Truth & Justice, and Four Colors al Fresco would all be even easier to learn. There are plenty of RPGs out there, even in supers, that are sufficiently simple to be even easier to learn than a new iteration of D20 System (presuming you're already familiar with D20 System).</p></blockquote><p></p>
[QUOTE="woodelf, post: 2857562, member: 10201"] Well, "relatively simple and elegant" are highly-subjective criteria. If you agree roughly with where i'd draw the line, however, that would eliminate all but Four Colors al Fresco, Panels, With Great Power..., Truth & Justice, and maybe Capes and Hearts & Souls. Even Marvel Universe crosses over the line into excessive complexity for supers, IMHO. M&MM, Silver Age Sentinels, Godlike, Providence, DC Heroes, Champions, Marvel Super Heroes, and Godsend Agenda fail the 'simple' test; while Heroes Unlimited, Four Colors to Fantasy, Villains & Vigilantes, Champions, and maybe Capes fail the 'elegant' test. (Ditto for Deeds Not Words, i suspect, though i've yet to read the whole thing, so i may well be mistaken.) Anyway, as far as handling all kinds of powers and power levels, the only systems that'll really do that are those that don't try and quantify/balance them in the first place: Four Colors al Fresco, Panels, With Great Power..., Capes, and maybe Hearts & Souls. Even Truth & Justice has power levels that could get in the way of doing 'anything'. Oh, and one other thought: while familiarity with D20 System will make getting up and running with M&MM a fairly painless affair, i think that Panels, With Great Power..., Truth & Justice, and Four Colors al Fresco would all be even easier to learn. There are plenty of RPGs out there, even in supers, that are sufficiently simple to be even easier to learn than a new iteration of D20 System (presuming you're already familiar with D20 System). [/QUOTE]
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