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<blockquote data-quote="buzz" data-source="post: 2860770" data-attributes="member: 6777"><p>FWIW, many (if not all) systems deal with these issues. In D&D, there are feats that are indispensible and feats that are nearly worthless, and some classes are weaker than others.</p><p></p><p></p><p>I have yet to see the <em>system</em> thwart ambitious, interesting designs, but I have seen GMs do so.</p><p></p><p>Felon, you may want to check out <a href="http://www.indie-rpgs.com/forum/index.php?topic=19543.msg205218" target="_blank">a thread about HERO I started over on the Forge</a>. It deals specifically with the very issue you're talking about, i.e., the pointlessness of building any aspect of a PC that isn't specifically about kicking ass in combat.</p><p></p><p></p><p>As usual, HERO inspires either great love or great hate, and not much in-between. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Interestingly, it's typically the veterans like yourself whom I see in the "hate" category. I think that certain aspects of HERO combined with certain players and play-styles often results in the "screw this, I'm never looking back" attitude I see here and elsewhere.</p><p></p><p>Despite your admonition, all I can say is, I totally understand where you are coming from, yet... none of the issues you raise have affected my HERO games. As I mention in that Forge thread, it's more my GMs that have affected them.</p><p></p><p>That said, a ground-up revision of HERO that didn't result in a Fuzion-like debacle wouldn't necessarily be a bad thing, IMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 2860770, member: 6777"] FWIW, many (if not all) systems deal with these issues. In D&D, there are feats that are indispensible and feats that are nearly worthless, and some classes are weaker than others. I have yet to see the [i]system[/i] thwart ambitious, interesting designs, but I have seen GMs do so. Felon, you may want to check out [url=http://www.indie-rpgs.com/forum/index.php?topic=19543.msg205218]a thread about HERO I started over on the Forge[/url]. It deals specifically with the very issue you're talking about, i.e., the pointlessness of building any aspect of a PC that isn't specifically about kicking ass in combat. As usual, HERO inspires either great love or great hate, and not much in-between. :) Interestingly, it's typically the veterans like yourself whom I see in the "hate" category. I think that certain aspects of HERO combined with certain players and play-styles often results in the "screw this, I'm never looking back" attitude I see here and elsewhere. Despite your admonition, all I can say is, I totally understand where you are coming from, yet... none of the issues you raise have affected my HERO games. As I mention in that Forge thread, it's more my GMs that have affected them. That said, a ground-up revision of HERO that didn't result in a Fuzion-like debacle wouldn't necessarily be a bad thing, IMO. :) [/QUOTE]
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