Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Good Superhero-Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 2861307" data-attributes="member: 8158"><p>Quite true, it's unavoidable to some degree. But HERO involves much more overhead than these other games. if HERO is no more solid in this respect, then the overhead involved just isn't worthwhile IMO.</p><p></p><p></p><p></p><p>It seems to break down like this: eIther the character comes out point-balanced, or it doesn't. At that point, the GM either wavies the point imbalance, or the player has to start whittling. Now, the remark that was I responding to is that "there's almost no such thing as house rules" with HERO. The implication of that statement is that the game has so few shortcomings that the GM just plays it as-is. If that were true, there would be no need to waive something as fundamental to the system as balanced point costs. To put it simply, point-waving is an off-the-cuff house rule.</p><p></p><p></p><p></p><p>I'll check it out once my eyes recover from being dialated. I would extend that issue a bit to cover attack powers whose primary benefit doesn't apply some kind of damage to the target. Mental Control, Mind Control, Mind Scan, and Teleknesis are all prohibitively expensive for the level of effect you can get out of them. It's much easier to blast some Viper mook through a wall than it is to freeze him in place with mind control. In general, simulating D&D's save-oriented effects like Confusion, Hold Person, Scare, or Sleep is generally going to be too expensive to be reliably effective.</p><p></p><p></p><p></p><p>Oh, I don't hate it, I just think its time is past and it will remain obsolete as long as its designers keep thinking certain aspects of the system are inviolable.</p><p></p><p>I wrote a couple of the first articles for Digital Hero back in the nineties. One article I wanted to work on dealt with the Spirit Shift and Spirit Consumption powers. I loved them and the spirit rules as they were presented--I thought they were much beter-suited for a fantasy campaign than the pyrotechnic pseudo-superpowers that we're accustomed to seeing from mages--but again everyone who wanted to use them ran into one little obstacle; they were cost-prohibitive to the point of being practically useless. They costed 20 and 30 points per d6 respectively, had no range (the spirit rules explressly stated you can't use no-range powers against spirits), and had no effect unless a character was drained to negative EGO yet it wasn't even inherently cumulative. </p><p></p><p>I had a series of email dialogues with the guy who designed the spirit powers about ways to make them more attainable. He insisted that they should remain expensive because he thought they were so powerful. I tried pointing out that for half the cost in AP to get even a marginal level of effectiveness out of the spriit powers, a character could have a Ranged Killing Attack that would annihlate an opponent with one shot. That's about as powerful as anyone needs to worry about. I got nowhere with him, because the HERO designers just see things in their own light.</p><p></p><p>I would love to see that change.</p></blockquote><p></p>
[QUOTE="Felon, post: 2861307, member: 8158"] Quite true, it's unavoidable to some degree. But HERO involves much more overhead than these other games. if HERO is no more solid in this respect, then the overhead involved just isn't worthwhile IMO. It seems to break down like this: eIther the character comes out point-balanced, or it doesn't. At that point, the GM either wavies the point imbalance, or the player has to start whittling. Now, the remark that was I responding to is that "there's almost no such thing as house rules" with HERO. The implication of that statement is that the game has so few shortcomings that the GM just plays it as-is. If that were true, there would be no need to waive something as fundamental to the system as balanced point costs. To put it simply, point-waving is an off-the-cuff house rule. I'll check it out once my eyes recover from being dialated. I would extend that issue a bit to cover attack powers whose primary benefit doesn't apply some kind of damage to the target. Mental Control, Mind Control, Mind Scan, and Teleknesis are all prohibitively expensive for the level of effect you can get out of them. It's much easier to blast some Viper mook through a wall than it is to freeze him in place with mind control. In general, simulating D&D's save-oriented effects like Confusion, Hold Person, Scare, or Sleep is generally going to be too expensive to be reliably effective. Oh, I don't hate it, I just think its time is past and it will remain obsolete as long as its designers keep thinking certain aspects of the system are inviolable. I wrote a couple of the first articles for Digital Hero back in the nineties. One article I wanted to work on dealt with the Spirit Shift and Spirit Consumption powers. I loved them and the spirit rules as they were presented--I thought they were much beter-suited for a fantasy campaign than the pyrotechnic pseudo-superpowers that we're accustomed to seeing from mages--but again everyone who wanted to use them ran into one little obstacle; they were cost-prohibitive to the point of being practically useless. They costed 20 and 30 points per d6 respectively, had no range (the spirit rules explressly stated you can't use no-range powers against spirits), and had no effect unless a character was drained to negative EGO yet it wasn't even inherently cumulative. I had a series of email dialogues with the guy who designed the spirit powers about ways to make them more attainable. He insisted that they should remain expensive because he thought they were so powerful. I tried pointing out that for half the cost in AP to get even a marginal level of effectiveness out of the spriit powers, a character could have a Ranged Killing Attack that would annihlate an opponent with one shot. That's about as powerful as anyone needs to worry about. I got nowhere with him, because the HERO designers just see things in their own light. I would love to see that change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good Superhero-Game?
Top