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<blockquote data-quote="The Grackle" data-source="post: 2866276" data-attributes="member: 23976"><p>I haven't played HERO in a long time, and I remember liking it a lot. I really liked making PCs as an exercise in crunchery or trying to mimick a power I envisioned precisely within the rules. However that was as a player. As a GM I freakin' love M&M. As far as the amount of prep work I have to do before a game and how much time I spend during a game doing math, M&M is on the opposite end of the spectrum from, let's say, high level D&D. </p><p></p><p>1. In M&M I make an NPC in about 15 minutes and each one fits easiily its on a 3x5 index card.</p><p></p><p>2. I can estimate the relative power/effectiveness of a villain vs. the PCs w/surprising accuracy, and even about how many rounds the fight is likely to last. (barring 1st round crits or something)</p><p></p><p>3. I use options so that I never have to make any rolls or do any calculations. I just shout out DCs to the players. The only thing I record is how many bruises the NPCs have taken. This probably doubles the speed of fights.</p><p></p><p>So comparing M&M to HERO for the the flexibility and detail of character builds, I don't know.</p><p>But from the other side of the screen, M&M is priceless.</p></blockquote><p></p>
[QUOTE="The Grackle, post: 2866276, member: 23976"] I haven't played HERO in a long time, and I remember liking it a lot. I really liked making PCs as an exercise in crunchery or trying to mimick a power I envisioned precisely within the rules. However that was as a player. As a GM I freakin' love M&M. As far as the amount of prep work I have to do before a game and how much time I spend during a game doing math, M&M is on the opposite end of the spectrum from, let's say, high level D&D. 1. In M&M I make an NPC in about 15 minutes and each one fits easiily its on a 3x5 index card. 2. I can estimate the relative power/effectiveness of a villain vs. the PCs w/surprising accuracy, and even about how many rounds the fight is likely to last. (barring 1st round crits or something) 3. I use options so that I never have to make any rolls or do any calculations. I just shout out DCs to the players. The only thing I record is how many bruises the NPCs have taken. This probably doubles the speed of fights. So comparing M&M to HERO for the the flexibility and detail of character builds, I don't know. But from the other side of the screen, M&M is priceless. [/QUOTE]
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