Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Good Superhero-Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 2866419" data-attributes="member: 19675"><p>Sorry- I wasn't clear.</p><p></p><p>In HERO, a default Normal attack does non-lethal damage, and <em>may</em> simultaneously do lethal damage, depending upon how much damage you do.</p><p></p><p>In HERO, certain kinds of specifically limited Normal attacks do non-lethal damage <em>only.</em></p><p></p><p>In HERO, a default Killing attack does lethal and non-lethal damage <em>simultaneously,</em> the amount depending on the damage multiplier.</p><p></p><p>In HERO, certain kinds of specifically limited Killing attacks do lethal damage <em>only.</em></p><p></p><p>However, in M&M, an attack may do lethal or non-lethal damage, but will not do so <em>simultaneously.</em></p><p></p><p></p><p></p><p>No moreso than any other game. HERO has no "typed" bonuses- typically, (with the exception of combat bonuses) everything is bundled together when you build a power. If you're sophisticated enough a builder, you can design certain kinds of synergistic "cascades," but with a tradeoff. Your PC's main attack may be more powerful under "X" circumstance, but may become completely useless under many other cirucmstances. For example, I designed an alien "Brick" type PC with very high physical defenses and some nasty attacks. However, her energy defenses were no better than human maximums, and her nastiest ranged attack was in the form of a thrown "quarterstaff" that had to be recovered to use again...typically good only once per combat.</p><p></p><p></p><p></p><p>The main advantages of M&M as I see it:</p><p></p><p>1) Flexibility second only to HERO (and not by much)</p><p></p><p>2) Rules-light</p><p></p><p>3) Similarity to original D20- the most popular system in the world- will make it easier to find willing players.</p><p></p><p>Don't overlook that third advantage. It may be the most important one of all.</p><p></p><p></p><p>Well, if you read the source material over time, it has been said that Superman is actually very smart- at least as smart as the smartest human being...but he doesn't exactly use his mind <em>wisely</em> 100% of the time. He has proven himself quite adept with kryptonian technology, but has not delved deeply into exploring human tech. He has, however, aided the guys at Star Laboratories from time to time. I would say he's more of an engineer than a scientist.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2866419, member: 19675"] Sorry- I wasn't clear. In HERO, a default Normal attack does non-lethal damage, and [I]may[/I] simultaneously do lethal damage, depending upon how much damage you do. In HERO, certain kinds of specifically limited Normal attacks do non-lethal damage [I]only.[/I] In HERO, a default Killing attack does lethal and non-lethal damage [I]simultaneously,[/I] the amount depending on the damage multiplier. In HERO, certain kinds of specifically limited Killing attacks do lethal damage [I]only.[/I] However, in M&M, an attack may do lethal or non-lethal damage, but will not do so [I]simultaneously.[/I] No moreso than any other game. HERO has no "typed" bonuses- typically, (with the exception of combat bonuses) everything is bundled together when you build a power. If you're sophisticated enough a builder, you can design certain kinds of synergistic "cascades," but with a tradeoff. Your PC's main attack may be more powerful under "X" circumstance, but may become completely useless under many other cirucmstances. For example, I designed an alien "Brick" type PC with very high physical defenses and some nasty attacks. However, her energy defenses were no better than human maximums, and her nastiest ranged attack was in the form of a thrown "quarterstaff" that had to be recovered to use again...typically good only once per combat. The main advantages of M&M as I see it: 1) Flexibility second only to HERO (and not by much) 2) Rules-light 3) Similarity to original D20- the most popular system in the world- will make it easier to find willing players. Don't overlook that third advantage. It may be the most important one of all. Well, if you read the source material over time, it has been said that Superman is actually very smart- at least as smart as the smartest human being...but he doesn't exactly use his mind [I]wisely[/I] 100% of the time. He has proven himself quite adept with kryptonian technology, but has not delved deeply into exploring human tech. He has, however, aided the guys at Star Laboratories from time to time. I would say he's more of an engineer than a scientist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good Superhero-Game?
Top