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<blockquote data-quote="Seeten" data-source="post: 2867066" data-attributes="member: 27186"><p>Didn't my post above show that the int 10 scientist was clearly inferior? I thought it did.</p><p></p><p>An int 10 scientist with +13 science is basically a normal human, he knows a lot about science, maybe a normal, real world scientist level guy. He cant create anything new, or incredible, he cant beat the DC's to anything in the next level of tech, or what have you.</p><p></p><p>An int 42 scientist has a check in the +30's. They can beat DC's to make world beating death rays, and cure cancer, and make the blackbird. </p><p></p><p>A 10 int martial artist is slow. They are usually the last to act, they dont dodge effects very well, unless they blow a ton of points on reflex save, and if they do, they are still slow. They can take improved initiative for a +4, but thats slow in my supers game. Many speed characters have +10 and more, so they'll always be last. Aside from his slowness, he can take all the feats and base attack of a martial arts master. And if he fights someone else thats great at fighting, his only penalty will be...he is slower than they are. Its a drawback, but intense training can overcome it. Using what you are to the best of your ability.</p><p></p><p>Are there any dex 10 Martial Arts masters in the real world? Yes. My step-father was an Olympic Judoka. He's about as agile as a ...big unagile guy. He has little coordination. But he can wrap you up in a million holds and break your bones in a hundred ways in under 5 seconds. But, he's slow. Big, too.</p><p></p><p>2 points for 1 point of dex. Is it worth it? say you buy 20 points, for a 30, that gives you a +10 initiative, +10 reflex save, +10 acrobatics(good for a martial artist) +10 escape artist, +10 stealth, these are all things you could buy with pp instead, but thats 7.5 pp for those skills to that level, then 10 pp to buy up the reflex save, and 1 pp for imp init, and your still 6 init down, and you've saved 1.5 pp, and worse yet, you lose the +10 drive, the +10 pilot, the +10 disable device, open lock, and all other dex skills you may or may not want. In short, Dex does not short change your martial artist, BUT, nor is it the end all and be all ability, either. You CAN play a low dex martial artist and NOT be a gimp, if thats your concept.</p><p></p><p>I love that about M&M. Also on that subject, my father, (who I love dearly) is not a brilliant man. He's not even what I would call smart. But he is dedicated, and he works harder than anyone I know. He's a PhD in History, much like your scientist. I'd posit my father is a 10 int character, maybe 11, and he's at the pinnacle of his profession. So again, the 10 int scientist has real world analogues.(Unfortunately, unlike the martial artist, the 10 int scientist will not work in the game, as he wont be able to make anything useful in game with +13 skill.)</p></blockquote><p></p>
[QUOTE="Seeten, post: 2867066, member: 27186"] Didn't my post above show that the int 10 scientist was clearly inferior? I thought it did. An int 10 scientist with +13 science is basically a normal human, he knows a lot about science, maybe a normal, real world scientist level guy. He cant create anything new, or incredible, he cant beat the DC's to anything in the next level of tech, or what have you. An int 42 scientist has a check in the +30's. They can beat DC's to make world beating death rays, and cure cancer, and make the blackbird. A 10 int martial artist is slow. They are usually the last to act, they dont dodge effects very well, unless they blow a ton of points on reflex save, and if they do, they are still slow. They can take improved initiative for a +4, but thats slow in my supers game. Many speed characters have +10 and more, so they'll always be last. Aside from his slowness, he can take all the feats and base attack of a martial arts master. And if he fights someone else thats great at fighting, his only penalty will be...he is slower than they are. Its a drawback, but intense training can overcome it. Using what you are to the best of your ability. Are there any dex 10 Martial Arts masters in the real world? Yes. My step-father was an Olympic Judoka. He's about as agile as a ...big unagile guy. He has little coordination. But he can wrap you up in a million holds and break your bones in a hundred ways in under 5 seconds. But, he's slow. Big, too. 2 points for 1 point of dex. Is it worth it? say you buy 20 points, for a 30, that gives you a +10 initiative, +10 reflex save, +10 acrobatics(good for a martial artist) +10 escape artist, +10 stealth, these are all things you could buy with pp instead, but thats 7.5 pp for those skills to that level, then 10 pp to buy up the reflex save, and 1 pp for imp init, and your still 6 init down, and you've saved 1.5 pp, and worse yet, you lose the +10 drive, the +10 pilot, the +10 disable device, open lock, and all other dex skills you may or may not want. In short, Dex does not short change your martial artist, BUT, nor is it the end all and be all ability, either. You CAN play a low dex martial artist and NOT be a gimp, if thats your concept. I love that about M&M. Also on that subject, my father, (who I love dearly) is not a brilliant man. He's not even what I would call smart. But he is dedicated, and he works harder than anyone I know. He's a PhD in History, much like your scientist. I'd posit my father is a 10 int character, maybe 11, and he's at the pinnacle of his profession. So again, the 10 int scientist has real world analogues.(Unfortunately, unlike the martial artist, the 10 int scientist will not work in the game, as he wont be able to make anything useful in game with +13 skill.) [/QUOTE]
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