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<blockquote data-quote="Mallus" data-source="post: 2868896" data-attributes="member: 3887"><p>For anyone interested, this is Joseirus, The Egyptian God of Mexican Wrestlers, living testimony to the power and flexibility of M&M 2nd Ed.</p><p></p><p>A litttle explanation is in order first. Perhaps a lot, but this isn't the place for me to discuss where ideas like Joseirus come from. I should take that up with my therapist.</p><p></p><p>Keep in mind when I joined the group, shil was already playing Chris, aka Epic, a brick whose not-too-shabby at super-wrestling himself. So I had to take a different tack, using a combination of superpowers to simulate the Mexican wrestling moves taught to young Jose Ramirez by his relative from the future (where else could the Egyptian God of Mexican Wrestlers come from?).</p><p></p><p>STR: 10</p><p>DEX: 18</p><p>CON: 10</p><p>INT: 10</p><p>WIS: 16</p><p>CHA:12</p><p></p><p>Saves: FORT +5 REF +7 WILL +7 TOUGHNESS +10</p><p></p><p>DEFENSE 20/12 INIT +4 ATTACK +5 Hero Points: 2 </p><p></p><p>Feats: Defensive Roll (5), Evasion (2), Move-by Action, Uncanny Dodge, Luck (1), Attack Focus -melee (5), Dodge Focus (5), Quick Change (1)</p><p></p><p>Skills: Bluff (+1), Computers (+1), Disguise (+1), Drive (+4), Escape Artist (+4), Gather Info (+2), Handle Animal (+1), Intimidate (+1), Medicine (+5), Notice (+9), Sense Motive (+12), Stealth (+5), Languages (1)</p><p></p><p>Powers:</p><p></p><p>Flight (4), Super-Stength (3), flaw: only while flying -"The Chariot of Ra"</p><p></p><p>Immunity (5): entrapment (all holds, snares, entanglement)</p><p></p><p>Super-Senses: Tremorsense</p><p></p><p>Snare (10), flaw: range Touch, extra: backlash, feat (2): affects insubstantial -"The Seven Secret Holds of Ka-Wrestling" </p><p></p><p>(the Snare is his main wrestling hold. Basically, he ties opponents limbs --or one of their souls-- into knots. They damage themselves as they try to break free.)</p><p></p><p>Nullify (9) flaw: range Touch -"The Khonsuplex"</p><p></p><p>alternate powers: Dazzle (9), visual/aural, flaw: range Touch -"The Ra-Slap", Dazzle (9), visual, extra: explosion, flaw: range Touch -"The Double Ra-Slap", Teleport (9) others only, extra: attack, flaw: range Touch, limitation: only outdoors -"The Nut-Buster"</p><p></p><p>(the Nut-Buster is Joseirus's big throw. Its a prayer to the Eqyptian sky-goddess that teleports the target high into the air... and sometimes low-earth orbit. We had to tone that down a little after the Ctulhu incident)</p><p></p><p>Device (1) /Protection 5, flaw: easily removed -"The Mask of Ramon-Ra"</p><p></p><p>Description: </p><p></p><p>As Jose: 5ft. 130 lbs. Mexican-American boy usually wearing brown corduroys, a Dragonball Z tee shirt and carrying a Nintendo DS. </p><p></p><p>As Joseirus: same, except he's shirtless and wearing a mask of gold and lapis lazuli.</p><p></p><p>You should note that Joseirus has no way to directly damage opponents. I thought that was very fitting.</p></blockquote><p></p>
[QUOTE="Mallus, post: 2868896, member: 3887"] For anyone interested, this is Joseirus, The Egyptian God of Mexican Wrestlers, living testimony to the power and flexibility of M&M 2nd Ed. A litttle explanation is in order first. Perhaps a lot, but this isn't the place for me to discuss where ideas like Joseirus come from. I should take that up with my therapist. Keep in mind when I joined the group, shil was already playing Chris, aka Epic, a brick whose not-too-shabby at super-wrestling himself. So I had to take a different tack, using a combination of superpowers to simulate the Mexican wrestling moves taught to young Jose Ramirez by his relative from the future (where else could the Egyptian God of Mexican Wrestlers come from?). STR: 10 DEX: 18 CON: 10 INT: 10 WIS: 16 CHA:12 Saves: FORT +5 REF +7 WILL +7 TOUGHNESS +10 DEFENSE 20/12 INIT +4 ATTACK +5 Hero Points: 2 Feats: Defensive Roll (5), Evasion (2), Move-by Action, Uncanny Dodge, Luck (1), Attack Focus -melee (5), Dodge Focus (5), Quick Change (1) Skills: Bluff (+1), Computers (+1), Disguise (+1), Drive (+4), Escape Artist (+4), Gather Info (+2), Handle Animal (+1), Intimidate (+1), Medicine (+5), Notice (+9), Sense Motive (+12), Stealth (+5), Languages (1) Powers: Flight (4), Super-Stength (3), flaw: only while flying -"The Chariot of Ra" Immunity (5): entrapment (all holds, snares, entanglement) Super-Senses: Tremorsense Snare (10), flaw: range Touch, extra: backlash, feat (2): affects insubstantial -"The Seven Secret Holds of Ka-Wrestling" (the Snare is his main wrestling hold. Basically, he ties opponents limbs --or one of their souls-- into knots. They damage themselves as they try to break free.) Nullify (9) flaw: range Touch -"The Khonsuplex" alternate powers: Dazzle (9), visual/aural, flaw: range Touch -"The Ra-Slap", Dazzle (9), visual, extra: explosion, flaw: range Touch -"The Double Ra-Slap", Teleport (9) others only, extra: attack, flaw: range Touch, limitation: only outdoors -"The Nut-Buster" (the Nut-Buster is Joseirus's big throw. Its a prayer to the Eqyptian sky-goddess that teleports the target high into the air... and sometimes low-earth orbit. We had to tone that down a little after the Ctulhu incident) Device (1) /Protection 5, flaw: easily removed -"The Mask of Ramon-Ra" Description: As Jose: 5ft. 130 lbs. Mexican-American boy usually wearing brown corduroys, a Dragonball Z tee shirt and carrying a Nintendo DS. As Joseirus: same, except he's shirtless and wearing a mask of gold and lapis lazuli. You should note that Joseirus has no way to directly damage opponents. I thought that was very fitting. [/QUOTE]
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