Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Good Swashbuckling D&D Type Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1608054" data-attributes="member: 5171"><p>This might sound odd, considering how much of a general d20 fanboy I am, but I'm not sure that d20 is the right system, all by itself, for swashbuckling play. I don't know enough about the Skull & Crossbones rules to know if they help encourage cool swashbuckleracity, but I tried to make a d20 Modern "Action Movie"-type adventure with a fun cinematic theme, and it wasn't wholly successful. It wasn't <strong>un</strong>successful -- the people who were inclined to try cinematic stuff were able to try it -- but the folks who weren't flavor-wise into it, but who could have gotten into it from a minmax perspective, really didn't get much out of the game (which is a shame -- the cinematic-minded folks and I had a blast).</p><p></p><p><em>(For the record, I used no major rule changes except for saying, "If you describe something acrobatic, I'll let you roll a relevant skill check to get a bonus on the next attack or damage," so sliding across a table to kick a gun out of a bad guy's hand was a Balance check (for balancing as you slide), DC 15, and on a success, you got a +2 bonus on your disarm attempt and didn't provoke an Attack of Opportunity. Climb was used for swinging, Jump was used for leaping, and Balance was used for Sliding. Athletic was, needless to say, a popular and encouraged occupation.)</em></p><p></p><p>What ended up happening, though, was that the people who enjoyed that stuff got a kick out of it, but they were voluntarily making suboptimal choices in order to do so. The minmax folks were looking at the numbers -- and by the numbers, the basic d20 system doesn't support moving once you've engaged your opponent. You suffer an AoO when you do so, and you also lose out on iterative attacks. Standing there unimaginatively and using your full attack action is much more productive in almost all circumstances. As the GM, I could make it more flavorful and interesting, but it was a bit of a letdown -- I can make <strong>anything</strong> more flavorful and interesting.</p><p></p><p>I believe that both Spycraft and M&M get rid of iterative attacks (although I could be wrong about Spycraft), and I know that M&M gets rid of attacks of opportunity, so swinging around on the chandelier and whacking people as you go by is a perfectly valid tactical choice.</p><p></p><p>Actually, goofily, the idea of a M&M swashbuckling game could be fun. A hero with a whip gets the swinging power, the evil hypnotizing cardinal uses mind control, and so forth...</p></blockquote><p></p>
[QUOTE="takyris, post: 1608054, member: 5171"] This might sound odd, considering how much of a general d20 fanboy I am, but I'm not sure that d20 is the right system, all by itself, for swashbuckling play. I don't know enough about the Skull & Crossbones rules to know if they help encourage cool swashbuckleracity, but I tried to make a d20 Modern "Action Movie"-type adventure with a fun cinematic theme, and it wasn't wholly successful. It wasn't [b]un[/b]successful -- the people who were inclined to try cinematic stuff were able to try it -- but the folks who weren't flavor-wise into it, but who could have gotten into it from a minmax perspective, really didn't get much out of the game (which is a shame -- the cinematic-minded folks and I had a blast). [i](For the record, I used no major rule changes except for saying, "If you describe something acrobatic, I'll let you roll a relevant skill check to get a bonus on the next attack or damage," so sliding across a table to kick a gun out of a bad guy's hand was a Balance check (for balancing as you slide), DC 15, and on a success, you got a +2 bonus on your disarm attempt and didn't provoke an Attack of Opportunity. Climb was used for swinging, Jump was used for leaping, and Balance was used for Sliding. Athletic was, needless to say, a popular and encouraged occupation.)[/i] What ended up happening, though, was that the people who enjoyed that stuff got a kick out of it, but they were voluntarily making suboptimal choices in order to do so. The minmax folks were looking at the numbers -- and by the numbers, the basic d20 system doesn't support moving once you've engaged your opponent. You suffer an AoO when you do so, and you also lose out on iterative attacks. Standing there unimaginatively and using your full attack action is much more productive in almost all circumstances. As the GM, I could make it more flavorful and interesting, but it was a bit of a letdown -- I can make [b]anything[/b] more flavorful and interesting. I believe that both Spycraft and M&M get rid of iterative attacks (although I could be wrong about Spycraft), and I know that M&M gets rid of attacks of opportunity, so swinging around on the chandelier and whacking people as you go by is a perfectly valid tactical choice. Actually, goofily, the idea of a M&M swashbuckling game could be fun. A hero with a whip gets the swinging power, the evil hypnotizing cardinal uses mind control, and so forth... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good Swashbuckling D&D Type Game?
Top