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Good systems for running Discworld?
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<blockquote data-quote="Daniel Knight" data-source="post: 50814" data-attributes="member: 1113"><p>Sure, but that doesn’t mean that spells don’t exist on the Discworld. I think what trancejeremy was trying to say (even if they don’t know it), is that parts of Discworld magic is based on D&D. For example, most of the spells have names before them such as Brother Hushmaster’s Potent Asp-Spray or Maligree’s Wonderful Garden mirroring the Tensor and Bigby spells etc. Spells on the Discworld must also be memorised from books before being used, once again paying homage to D&D.</p><p></p><p>As the series progressed however, so did the need for wizards <em>not</em> to cast spells. Hence why they now mostly sit around eating large meals.</p></blockquote><p></p>
[QUOTE="Daniel Knight, post: 50814, member: 1113"] Sure, but that doesn’t mean that spells don’t exist on the Discworld. I think what trancejeremy was trying to say (even if they don’t know it), is that parts of Discworld magic is based on D&D. For example, most of the spells have names before them such as Brother Hushmaster’s Potent Asp-Spray or Maligree’s Wonderful Garden mirroring the Tensor and Bigby spells etc. Spells on the Discworld must also be memorised from books before being used, once again paying homage to D&D. As the series progressed however, so did the need for wizards [I]not[/I] to cast spells. Hence why they now mostly sit around eating large meals. [/QUOTE]
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