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Good tactics to employ?
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<blockquote data-quote="UniversalMonster" data-source="post: 33521" data-attributes="member: 1034"><p><strong>Tactics</strong></p><p></p><p>The players should get together and figure out what would make each player the most effective in a given situation. Then see if they have any way of helping achieve this. </p><p></p><p>The obvious one is flanking for rogues. Melee fighters (Fighters, barbarians, possibly rangers) can all help put the flank on someone. Summoned monsters can also be used as flankers! Even if they are technicaly useless, a little Summon Monster I Fiendish Hawk can allow the party rogue to get in a nice sneak attack. </p><p></p><p>Other things: buffing! Spells like Magic Weapon and Greater Magic Weapon can be cast on the party's weaponry before a combat (it lasts a nice long while, too). Bull's Strength, Endurance and Cat's Grace also make a huge difference- throw Bull's Strength on the barbarian and then let him rage! He'll be smashing stuff at like +7 damage. If you have potions of scrolls of this stuff- USE them. You can always make more. </p><p></p><p>Feats are a Party Affair: If you have a bard that can taunt an adversary into charging, make him taunt a monster to run right past the high-dex fighter with combat reflexes! If a monk has managed to get all the way to Spring Attack, have the wizard cast 'Expeditious Retreat' on him. And maybe 'Jump' too. </p><p></p><p>Nobody is Useless In a Battle: I once ran a game where there was a vicious battle going on between a pair of fighter type characters. A 1st level sorceror hid nearby, protecting his measly 4 hit points. At one point the the two fighting characters had come to a stalemate- both down to less than 8 hit points, and each was pointing a loaded crossbow at the other. They were circling each other. </p><p></p><p>The Sorceror used Mage-hand to quietly lift the bolt out of the bad guys crossbow!</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 33521, member: 1034"] [b]Tactics[/b] The players should get together and figure out what would make each player the most effective in a given situation. Then see if they have any way of helping achieve this. The obvious one is flanking for rogues. Melee fighters (Fighters, barbarians, possibly rangers) can all help put the flank on someone. Summoned monsters can also be used as flankers! Even if they are technicaly useless, a little Summon Monster I Fiendish Hawk can allow the party rogue to get in a nice sneak attack. Other things: buffing! Spells like Magic Weapon and Greater Magic Weapon can be cast on the party's weaponry before a combat (it lasts a nice long while, too). Bull's Strength, Endurance and Cat's Grace also make a huge difference- throw Bull's Strength on the barbarian and then let him rage! He'll be smashing stuff at like +7 damage. If you have potions of scrolls of this stuff- USE them. You can always make more. Feats are a Party Affair: If you have a bard that can taunt an adversary into charging, make him taunt a monster to run right past the high-dex fighter with combat reflexes! If a monk has managed to get all the way to Spring Attack, have the wizard cast 'Expeditious Retreat' on him. And maybe 'Jump' too. Nobody is Useless In a Battle: I once ran a game where there was a vicious battle going on between a pair of fighter type characters. A 1st level sorceror hid nearby, protecting his measly 4 hit points. At one point the the two fighting characters had come to a stalemate- both down to less than 8 hit points, and each was pointing a loaded crossbow at the other. They were circling each other. The Sorceror used Mage-hand to quietly lift the bolt out of the bad guys crossbow! [/QUOTE]
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