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General Tabletop Discussion
*TTRPGs General
Good tactics to employ?
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<blockquote data-quote="Rashak Mani" data-source="post: 33725" data-attributes="member: 642"><p>Some more advice...</p><p></p><p> Many groups forget to use the terrain... if your facing heavily armored orcs moving at 20' and running at only 60' in open ground... take out Bows and Crossbows... you will get some rounds attacks for free and can move away at 30x4= 120 when needed.</p><p></p><p> If they fire back remember to kneel or lie down for the -2 or -4 AC bonus vs Missiles.</p><p></p><p> Against very stupid big monsters illusions can work very well... keep one distracted chasing image while the group kills the other one.</p><p></p><p> In dungeon corridors never fight one vs one... try to backup slowly until you get to a doorway or room and then face three against one as they come out of the corridor. </p><p></p><p> When someone has reach weapons position yourself in a manner that allows monsters to give him AOOs... same for Rogues... always try to get good position to help flanking and sneak attacks. Careful with bad 5' moves... easy to lose flank possibility.</p><p></p><p> Whenever possible try recon the area first... knowing what your facing is the best way to get a good battle plan.</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 33725, member: 642"] Some more advice... Many groups forget to use the terrain... if your facing heavily armored orcs moving at 20' and running at only 60' in open ground... take out Bows and Crossbows... you will get some rounds attacks for free and can move away at 30x4= 120 when needed. If they fire back remember to kneel or lie down for the -2 or -4 AC bonus vs Missiles. Against very stupid big monsters illusions can work very well... keep one distracted chasing image while the group kills the other one. In dungeon corridors never fight one vs one... try to backup slowly until you get to a doorway or room and then face three against one as they come out of the corridor. When someone has reach weapons position yourself in a manner that allows monsters to give him AOOs... same for Rogues... always try to get good position to help flanking and sneak attacks. Careful with bad 5' moves... easy to lose flank possibility. Whenever possible try recon the area first... knowing what your facing is the best way to get a good battle plan. [/QUOTE]
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