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*TTRPGs General
Good tactics to employ?
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<blockquote data-quote="Pielorinho" data-source="post: 34027" data-attributes="member: 259"><p><strong>Re: Tactics</strong></p><p></p><p></p><p></p><p>Unless the party rogue is a pixie, this ain't necessarily so. Hawks and other tiny creatures don't threatened the 5' squares around them (you have to be at least size small to have a 5' threat zone). Summon monster I can get a dog, I believe, which can help with the sneak attacks; a hawk, however, is useless for this purpose.</p><p></p><p>Otherwise, good tactics! Personally, I find the summoning spells to be terrific in their versatility: there's generally something to summon for every occasion, be it magical darkness (dire bat), enemies immune to weapon damage (arrowhawk or thoqqua), enemies that need grappling (constrictors or brown bears), or just things that need killin (bears, wolverines, and the like).</p><p></p><p>One more useful tactic: remember to get cover bonuses. Hide behind corners, behind horses, behind barbarians. If you've got ranged superiority, don't ever let cover go to waste. Of course, the flip side is that if your opponent has ranged superiority, eliminate that cover.</p><p></p><p>Maybe that's a general rule. First thing in a battle, figure out what your opponent excels at, what feature of the environment most favors your opponent; and minimize that feature's importance to the battle. If an opponent favors darkness, move the battle into the light, or else give yourself darkvision or scent or other abilities. If your opponent is best when making hit-and-run attacks, immobilize the opponent. An opponent who attacks from a distance should have the distance closed; an opponent who excels in hand-to-hand combat should be fought at a distance. FIght a flying opponent in a low-ceilinged room or cave. Opponents with babies strapped to their chests should be fought without the expected mercy.</p><p></p><p>Of course, two smart opponents will be examining one another for these strengths and weaknesses, and be jockeying for position constantly. When battles reach this level, it can be really fun.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 34027, member: 259"] [b]Re: Tactics[/b] Unless the party rogue is a pixie, this ain't necessarily so. Hawks and other tiny creatures don't threatened the 5' squares around them (you have to be at least size small to have a 5' threat zone). Summon monster I can get a dog, I believe, which can help with the sneak attacks; a hawk, however, is useless for this purpose. Otherwise, good tactics! Personally, I find the summoning spells to be terrific in their versatility: there's generally something to summon for every occasion, be it magical darkness (dire bat), enemies immune to weapon damage (arrowhawk or thoqqua), enemies that need grappling (constrictors or brown bears), or just things that need killin (bears, wolverines, and the like). One more useful tactic: remember to get cover bonuses. Hide behind corners, behind horses, behind barbarians. If you've got ranged superiority, don't ever let cover go to waste. Of course, the flip side is that if your opponent has ranged superiority, eliminate that cover. Maybe that's a general rule. First thing in a battle, figure out what your opponent excels at, what feature of the environment most favors your opponent; and minimize that feature's importance to the battle. If an opponent favors darkness, move the battle into the light, or else give yourself darkvision or scent or other abilities. If your opponent is best when making hit-and-run attacks, immobilize the opponent. An opponent who attacks from a distance should have the distance closed; an opponent who excels in hand-to-hand combat should be fought at a distance. FIght a flying opponent in a low-ceilinged room or cave. Opponents with babies strapped to their chests should be fought without the expected mercy. Of course, two smart opponents will be examining one another for these strengths and weaknesses, and be jockeying for position constantly. When battles reach this level, it can be really fun. Daniel [/QUOTE]
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