Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
good techie
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bennet Hoenheim" data-source="post: 6230598" data-attributes="member: 74977"><p>There was also this New Feat:</p><p></p><p><strong>Tech Specialist</strong></p><p>The new Tech Specialist feat allows a hero to make custom modifications to</p><p>weapons, armor, droids, devices, and vehicles so that they function beyond</p><p>their normal specifications.</p><p><em>Prerequisite:</em> Trained in the Mechanics skill.</p><p><strong>Benefit: </strong>You can modify a device, suit of</p><p>armor, weapon, droid, or vehicle so that it gains a</p><p>special trait. Specific traits are given on the Tech</p><p>Specialist Modifications table below. You may</p><p>perform only one modification at a time. Unless</p><p>noted otherwise, you cannot grant more than one</p><p>benefit to a single device, suit of armor, weapon,</p><p>droid, or vehicle, and you can't apply the same</p><p>benefit more than once.</p><p>Before beginning the modification, you must</p><p>pay one-tenth the cost of the device, suit of</p><p>armor, weapon, droid, or vehicle you wish to</p><p>modify or 1,000 credits, whichever is more. Completing</p><p>the modification requires 1 day per 1,000</p><p>credits of the modification's cost. At the end of</p><p>this time, make a DC 20 Mechanics check; you can't take 10 or take 20 on</p><p>this check. If the check succeeds, the modification is completed successfully,</p><p>and the object gains the desired trait. If the check fails, you lose all credits</p><p>spent making the modification, and the object doesn't gain the desired trait.</p><p>However, you may start over from scratch if you wish.</p><p>Other characters trained in the Mechanics skill can assist you, reducing</p><p>proportionately the time needed to complete the modification. At the end of</p><p>modification process, they can make a Mechanics check to aid your check.</p><p>The market value of a modified item is equal to the base cost of the item</p><p>plus double the cost of the modifications made to it (not including credits</p><p>wasted on failed modification attempts).</p><p><strong>Special: </strong>This feat is considered a bonus feat for the noble and scoundrel</p><p>classes.</p><p></p><p>Hope this helps. <span style="font-size: 9px">Personally, I take great benefit from this ruling to "enhance" equipment to reward PCs or increase the challenge of NPCs.</span></p></blockquote><p></p>
[QUOTE="Bennet Hoenheim, post: 6230598, member: 74977"] There was also this New Feat: [B]Tech Specialist[/B] The new Tech Specialist feat allows a hero to make custom modifications to weapons, armor, droids, devices, and vehicles so that they function beyond their normal specifications. [I]Prerequisite:[/I] Trained in the Mechanics skill. [B]Benefit: [/B]You can modify a device, suit of armor, weapon, droid, or vehicle so that it gains a special trait. Specific traits are given on the Tech Specialist Modifications table below. You may perform only one modification at a time. Unless noted otherwise, you cannot grant more than one benefit to a single device, suit of armor, weapon, droid, or vehicle, and you can't apply the same benefit more than once. Before beginning the modification, you must pay one-tenth the cost of the device, suit of armor, weapon, droid, or vehicle you wish to modify or 1,000 credits, whichever is more. Completing the modification requires 1 day per 1,000 credits of the modification's cost. At the end of this time, make a DC 20 Mechanics check; you can't take 10 or take 20 on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails, you lose all credits spent making the modification, and the object doesn't gain the desired trait. However, you may start over from scratch if you wish. Other characters trained in the Mechanics skill can assist you, reducing proportionately the time needed to complete the modification. At the end of modification process, they can make a Mechanics check to aid your check. The market value of a modified item is equal to the base cost of the item plus double the cost of the modifications made to it (not including credits wasted on failed modification attempts). [B]Special: [/B]This feat is considered a bonus feat for the noble and scoundrel classes. Hope this helps. [SIZE=1]Personally, I take great benefit from this ruling to "enhance" equipment to reward PCs or increase the challenge of NPCs.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
good techie
Top