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General Tabletop Discussion
Character Builds & Optimization
good techie
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<blockquote data-quote="Bennet Hoenheim" data-source="post: 6231074" data-attributes="member: 74977"><p>what do you mean, let me see if i get your point...</p><p></p><p>Maybe you can start by making this character a 1st level non-heroic, that way he'll be able to choose the specific skills to represent a techie. Say you'll need skill focus - mechanics and actual access to all the knowledge skills related to any field and maybe thereon, built as you mentioned...maybe focusing on talents from S&V (page 20~21) such as Assured Skill, Critical Skill Success, Exceptional Skill, Skill Boon, Skill Confidence, Skillful Recovery or Skilled Implanter.... <table style='width: 100%'><tr><td></td></tr><tr><td></td></tr><tr><td></td></tr><tr><td></td></tr><tr><td></td></tr><tr><td></td></tr><tr><td></td></tr><tr><td><br /> </td></tr></table><p> Now... the Tech Specialist feat (SotG 21) would allow you to modify a weapon for <strong>Improved Accuracy </strong>(+1 equipment bonus to attack) OR <strong>Improved Damage</strong> (+2 damage). The <strong>Superior Tech</strong> feat in S&V will allow you bigger numbers but is otherwise the same. There is nothing that springs to mind that allows multiple Tech Specialist upgrades to a weapon in general; maybe something in the <strong>Outlaw Tech Talent </strong>tree but that would be a specific weapon for a specific user. That talent tree does include the <strong>Personalized Modification</strong> talent which will let you take a standard action to give your weapon +1 attack/+2 damage until the end of the encounter.</p><p></p><p>S&V has a number of Upgrades which could be used on weapon. While not directly give +X to attack or damage there are a number that can give an attack/damage advantage in certain circumstances and maybe even permanently... </p><p></p><p>in any case, this is my gathering on weaponry...some of this ruling may apply to other fictional items as the one you mentioned. Yet I'll need to know if this is the direction you are trying to reach?</p></blockquote><p></p>
[QUOTE="Bennet Hoenheim, post: 6231074, member: 74977"] what do you mean, let me see if i get your point... Maybe you can start by making this character a 1st level non-heroic, that way he'll be able to choose the specific skills to represent a techie. Say you'll need skill focus - mechanics and actual access to all the knowledge skills related to any field and maybe thereon, built as you mentioned...maybe focusing on talents from S&V (page 20~21) such as Assured Skill, Critical Skill Success, Exceptional Skill, Skill Boon, Skill Confidence, Skillful Recovery or Skilled Implanter....[TABLE] [TR="class: alt"] [/TR] [TR] [/TR] [TR="class: alt"] [/TR] [TR] [/TR] [TR="class: alt"] [/TR] [TR] [/TR] [TR="class: alt"] [/TR] [TR] [TD] [/TD] [/TR] [/TABLE] Now... the Tech Specialist feat (SotG 21) would allow you to modify a weapon for [B]Improved Accuracy [/B](+1 equipment bonus to attack) OR [B]Improved Damage[/B] (+2 damage). The [B]Superior Tech[/B] feat in S&V will allow you bigger numbers but is otherwise the same. There is nothing that springs to mind that allows multiple Tech Specialist upgrades to a weapon in general; maybe something in the [B]Outlaw Tech Talent [/B]tree but that would be a specific weapon for a specific user. That talent tree does include the [B]Personalized Modification[/B] talent which will let you take a standard action to give your weapon +1 attack/+2 damage until the end of the encounter. S&V has a number of Upgrades which could be used on weapon. While not directly give +X to attack or damage there are a number that can give an attack/damage advantage in certain circumstances and maybe even permanently... in any case, this is my gathering on weaponry...some of this ruling may apply to other fictional items as the one you mentioned. Yet I'll need to know if this is the direction you are trying to reach? [/QUOTE]
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