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*Dungeons & Dragons
good things, bad things and things you would change about 5e
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<blockquote data-quote="Hakon Blum" data-source="post: 7013277" data-attributes="member: 6871471"><p>yes i agree completely which is why i have expanded the regular 6 stats in my system to 12</p><p>with 6 combined stat titles:</p><p></p><p>Brawn = strength + size</p><p>Fortitude = Endurance + vitality</p><p>Agility = Reflex + dexterity</p><p>Intelligence = Knowledge + Cunning</p><p>Wisdom = Willpower + Sense</p><p>Presence = Charm + Confidence</p><p></p><p>by having 12 stats i find it prevents min maxing too much.</p><p>it also allows things like agile bruce lee type characters to add Power (strength + reflex) to damage instead of Brawn or in rare cases their lethality (knowledge+strength) for a sherlock homes style (downey's)</p><p>It means that the thieve needs to have a decent intellect as to disarm the trap he will use a cunning+dexterity role</p><p>but to pick a lock he will need a knowledge+dexterity role as he needs to know how to pick the lock as well as have the dextrousness to do so.</p><p></p><p>a lot of my system involves taking an average of 2 stats right now, each skill is different e.g. swim =strength+endurance climb = dexterity+strength HP= size+vitality etc</p><p></p><p>I find the current 6 stat system doesn't allow good explanation for things like reptiles with low energy reserves but being tough as nails.</p><p>or characters who are scary as hell because they are big and confident.</p><p></p><p>I'm still working on a lot of it. But i think its coming along.</p></blockquote><p></p>
[QUOTE="Hakon Blum, post: 7013277, member: 6871471"] yes i agree completely which is why i have expanded the regular 6 stats in my system to 12 with 6 combined stat titles: Brawn = strength + size Fortitude = Endurance + vitality Agility = Reflex + dexterity Intelligence = Knowledge + Cunning Wisdom = Willpower + Sense Presence = Charm + Confidence by having 12 stats i find it prevents min maxing too much. it also allows things like agile bruce lee type characters to add Power (strength + reflex) to damage instead of Brawn or in rare cases their lethality (knowledge+strength) for a sherlock homes style (downey's) It means that the thieve needs to have a decent intellect as to disarm the trap he will use a cunning+dexterity role but to pick a lock he will need a knowledge+dexterity role as he needs to know how to pick the lock as well as have the dextrousness to do so. a lot of my system involves taking an average of 2 stats right now, each skill is different e.g. swim =strength+endurance climb = dexterity+strength HP= size+vitality etc I find the current 6 stat system doesn't allow good explanation for things like reptiles with low energy reserves but being tough as nails. or characters who are scary as hell because they are big and confident. I'm still working on a lot of it. But i think its coming along. [/QUOTE]
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