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good things, bad things and things you would change about 5e
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<blockquote data-quote="Hakon Blum" data-source="post: 7013425" data-attributes="member: 6871471"><p>the problem with upgrading dice vs a +1 to your roll is the minimum roll does not increase.</p><p></p><p>at the moment if i go ahead with a 2d6 system and make it that a stat of 10 results in a bonus of 3 (note this makes a warhammer to D&D conversion very easy to do as well)</p><p>then rolling 2d6 averages a 7, adding the average of the 2 stats typically resulting in 3, most rolls will be 2d6+3 vs dc with a standard dc of 10 this results in a very good system.</p><p></p><p>bonuses mean a hell of a lot more for example to pick a lock which needs lock picks a dc of 16 means that an average person would find it impossible, a highly dextrous or smart character might get lucky.</p><p>and dc conversion is easy from most d&d systems</p><p>eg: 3.5 edition (dc of 10 is 10, each +/-5 to the dc from 10 in 3.5 = 2 in this system.</p><p>5e would be 10 is average (not 8) each +/-3 is a +/-2 in this system</p><p></p><p>this is important as if i make a SYSTEM the backwards compatibility as well as forwards compatibility it will result in any developer that has or will release a module, is/has also releasing a module for my system</p><p></p><p>i will look into savage worlds</p><p></p><p>keep these tips coming guys, they have been great so far</p><p></p><p></p><p></p><p>i think you might find my spin more to your liking</p><p>advantage and disadvantage exists in circumstances, however since its a 2d6 system it is simply a re-roll of the lowest or highest d6</p></blockquote><p></p>
[QUOTE="Hakon Blum, post: 7013425, member: 6871471"] the problem with upgrading dice vs a +1 to your roll is the minimum roll does not increase. at the moment if i go ahead with a 2d6 system and make it that a stat of 10 results in a bonus of 3 (note this makes a warhammer to D&D conversion very easy to do as well) then rolling 2d6 averages a 7, adding the average of the 2 stats typically resulting in 3, most rolls will be 2d6+3 vs dc with a standard dc of 10 this results in a very good system. bonuses mean a hell of a lot more for example to pick a lock which needs lock picks a dc of 16 means that an average person would find it impossible, a highly dextrous or smart character might get lucky. and dc conversion is easy from most d&d systems eg: 3.5 edition (dc of 10 is 10, each +/-5 to the dc from 10 in 3.5 = 2 in this system. 5e would be 10 is average (not 8) each +/-3 is a +/-2 in this system this is important as if i make a SYSTEM the backwards compatibility as well as forwards compatibility it will result in any developer that has or will release a module, is/has also releasing a module for my system i will look into savage worlds keep these tips coming guys, they have been great so far i think you might find my spin more to your liking advantage and disadvantage exists in circumstances, however since its a 2d6 system it is simply a re-roll of the lowest or highest d6 [/QUOTE]
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